feat: add user interaction with the task zones

This commit is contained in:
Rijad Zuzo
2026-06-20 18:55:09 +02:00
parent 852d10f7ae
commit bdc1f88b6f
4 changed files with 63 additions and 8 deletions
+44
View File
@@ -5,6 +5,17 @@ extends CharacterBody3D
@export var rotation_speed := 12.0
@export var camera_rig: Node3D
@export var simulation_manager: Node
@export var farm_zone: Marker3D
@export var forest_zone: Marker3D
@export var food_zone: Marker3D
@export var guard_zone: Marker3D
@export var study_zone: Marker3D
@export var stomach_capacity_for_food := 5
@export var interaction_range := 3.0
func _physics_process(delta: float) -> void:
var input := Input.get_vector(
"move_left",
@@ -39,3 +50,36 @@ func _physics_process(delta: float) -> void:
if direction.length() > 0.01:
var target_angle := atan2(direction.x, direction.z)
rotation.y = lerp_angle(rotation.y, target_angle, rotation_speed * delta)
func _unhandled_input(event: InputEvent) -> void:
# keep your camera mouse code here too
if event.is_action_pressed("interact"):
try_interact()
func try_interact() -> void:
if simulation_manager == null:
return
if is_near(farm_zone):
simulation_manager.add_food(5.0)
print("Player gathered food for the village.")
elif is_near(forest_zone):
simulation_manager.add_wood(5.0)
print("Player gathered wood for the village.")
elif is_near(guard_zone):
simulation_manager.add_safety(3.0)
print("Player helped guard the village.")
elif is_near(study_zone):
simulation_manager.add_knowledge(2.0)
print("Player shared knowledge.")
elif is_near(food_zone):
simulation_manager.eat_food(stomach_capacity_for_food)
print("Player eating shit up.")
func is_near(zone: Marker3D) -> bool:
if zone == null:
return false
return global_position.distance_to(zone.global_position) <= interaction_range