feat: make pantry crises visible in the world
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@@ -730,11 +730,26 @@ The first bounded Milestone 7 opportunity proof is complete:
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quest-only event, acceptance, reward, dialogue, multi-hop rumour, or generic
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quest framework.
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Milestone 7 is not complete. The practical next slice is a second bounded
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unresolved-condition consumer: surface missing-wood `task_blocked` facts from
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patrol or study as a cared-about woodpile-restock need, resolve it through real
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NPC/player wood supply, define deterministic interested-party death/staleness
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handling, and only then extract the lifecycle shared by two proven consumers.
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The first build-in-public presentation checkpoint for that proof is also
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complete:
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- authoritative pantry food selects a physical empty, low, or stocked pantry
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arrangement instead of leaving a generic storage crate unchanged;
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- only the interested villager shows a restrained empty-bowl concern cue;
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- a real NPC deposit changes the pantry props, clears concern, and produces one
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brief refill response, while restore derives the stable presentation without
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replaying that transient effect;
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- the repeatable runtime capture now includes an empty/restocked close pair in
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the established elevated third-person visual language.
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Milestone 7 is not complete. The immediate outcome-defined slice is now one
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short, repeatable pantry-crisis sequence that reads without debug UI: shortage,
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interested villager, finite-resource trip, visible carrying, deposit, and
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physical recovery. Improve route timing, work feedback, and village composition
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only where that sequence exposes a readability problem. Once that public-demo
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loop passes, prove a second bounded unresolved-condition consumer from a real
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missing-wood `task_blocked` fact, include deterministic interested-party
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death/staleness handling, and only then extract shared opportunity machinery.
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Recently completed:
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