feat: make pantry crises visible in the world
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=21 format=3 uid="uid://dhxxyprqflotq"]
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[gd_scene load_steps=24 format=3 uid="uid://dhxxyprqflotq"]
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[ext_resource type="Script" uid="uid://bha8uf40p3sa0" path="res://player/npc/NpcVisual.gd" id="1_ixfoq"]
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@@ -106,6 +106,28 @@ height = 0.14
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radial_segments = 8
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rings = 4
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_concern"]
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transparency = 1
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shading_mode = 0
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albedo_color = Color(0.74, 0.42, 0.3, 0.82)
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emission_enabled = true
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emission = Color(0.66, 0.24, 0.18, 1)
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emission_energy_multiplier = 0.28
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[sub_resource type="TorusMesh" id="TorusMesh_concern"]
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material = SubResource("StandardMaterial3D_concern")
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inner_radius = 0.13
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outer_radius = 0.22
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rings = 14
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ring_segments = 8
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[sub_resource type="SphereMesh" id="SphereMesh_concern"]
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material = SubResource("StandardMaterial3D_concern")
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radius = 0.06
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height = 0.12
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radial_segments = 8
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rings = 4
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[node name="NpcVisual" type="CharacterBody3D"]
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collision_layer = 2
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collision_mask = 1
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@@ -205,6 +227,27 @@ position = Vector3(0, 2.35, 0)
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[node name="TaskGlyph" type="MeshInstance3D" parent="TaskGlyphRoot"]
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[node name="OpportunityConcernRoot" type="Node3D" parent="."]
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visible = false
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position = Vector3(-0.4, 2.72, 0)
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[node name="EmptyBowl" type="MeshInstance3D" parent="OpportunityConcernRoot"]
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rotation_degrees = Vector3(72, 0, 0)
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scale = Vector3(1.15, 0.72, 1.15)
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mesh = SubResource("TorusMesh_concern")
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[node name="BreathLeft" type="MeshInstance3D" parent="OpportunityConcernRoot"]
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position = Vector3(-0.14, 0.18, 0)
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rotation_degrees = Vector3(0, 0, -24)
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scale = Vector3(0.7, 1.3, 0.7)
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mesh = SubResource("SphereMesh_concern")
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[node name="BreathRight" type="MeshInstance3D" parent="OpportunityConcernRoot"]
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position = Vector3(0.08, 0.26, 0)
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rotation_degrees = Vector3(0, 0, 18)
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scale = Vector3(0.55, 1.05, 0.55)
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mesh = SubResource("SphereMesh_concern")
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[node name="TrustReactionRoot" type="Node3D" parent="."]
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visible = false
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position = Vector3(0, 2.72, 0)
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