feat: clarify jajce work-site silhouettes
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@@ -640,10 +640,13 @@ Completed:
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13. Runtime first-read staging: the capture tool uses an explicit presentation
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camera preset, the gameplay camera supports the same staging API, and the
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village has authored dirt path strips for the current task loop.
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14. Landmark and work-site silhouettes: the ridge landmark, pantry, guard post,
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study desk, and rest bench now have compact presentation props that remain
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readable in the runtime cinematic frame.
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Next:
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1. Strengthen landmark and work-site silhouettes without adding new simulation
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1. Strengthen water and foreground silhouettes without adding new simulation
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mechanics.
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Do not start with GIS data, a full city, a large asset pack, or more NPC
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@@ -687,6 +687,8 @@ Recently completed:
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leaving the simulation task state authoritative.
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- Runtime first-read staging now includes a presentation camera preset and
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authored path strips that reveal the active village task loop.
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- Landmark and work-site silhouette props make the ridge landmark, pantry,
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guard, study, and rest sites easier to identify without debug labels.
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This order strengthens the simulation while regularly producing visible
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progress suitable for public development updates.
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@@ -333,6 +333,8 @@ distance with resource `safety_risk`, `comfort_distance`, and
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- deterministic shaped terrain data and six game-owned surface layers;
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- fortress, houses, mill, bridge, shader river/waterfall, mist, and smoke;
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- authored dirt path strips that make the current village task loop readable;
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- compact silhouette props for the ridge landmark, pantry, guard, study, and
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rest sites;
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- warm sky, fog, shadows, and wind-reactive foliage;
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- eight ResourceNodes preserving stable food/wood discovery IDs;
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- typed village pantry storage and typed guard, study, and rest activity sites;
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@@ -32,6 +32,9 @@ state. A follow-up pass adds small task glyphs above active NPCs, so the
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cinematic view now preserves task intent after the debug labels are hidden. A
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camera-staging pass then gives the runtime capture a wider village view and adds
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authored dirt path strips that make the task loop readable from the first frame.
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The next presentation pass adds compact silhouette props to the ridge landmark,
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pantry, guard, study, and rest sites so work locations remain identifiable in
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cinematic mode.
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The frame also makes the next presentation risks plain:
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@@ -41,9 +44,9 @@ The frame also makes the next presentation risks plain:
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- terrain texture variation and path strips read better than the old flat map,
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but landmarks, water, and foreground silhouettes need stronger first-read
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staging;
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- task glyphs help, but the cinematic view still needs clearer work-site props
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and route composition so intent is readable before the viewer learns the icon
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language.
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- task glyphs and work-site props help, but the cinematic view still needs
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richer water/foreground shapes and stronger authored silhouettes before it
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becomes a strong public-facing shot.
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Use this baseline as the first runtime comparison image before adding more
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systems or expanding the terrain.
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