feat: clarify jajce work-site silhouettes
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@@ -32,6 +32,9 @@ state. A follow-up pass adds small task glyphs above active NPCs, so the
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cinematic view now preserves task intent after the debug labels are hidden. A
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camera-staging pass then gives the runtime capture a wider village view and adds
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authored dirt path strips that make the task loop readable from the first frame.
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The next presentation pass adds compact silhouette props to the ridge landmark,
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pantry, guard, study, and rest sites so work locations remain identifiable in
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cinematic mode.
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The frame also makes the next presentation risks plain:
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@@ -41,9 +44,9 @@ The frame also makes the next presentation risks plain:
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- terrain texture variation and path strips read better than the old flat map,
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but landmarks, water, and foreground silhouettes need stronger first-read
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staging;
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- task glyphs help, but the cinematic view still needs clearer work-site props
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and route composition so intent is readable before the viewer learns the icon
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language.
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- task glyphs and work-site props help, but the cinematic view still needs
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richer water/foreground shapes and stronger authored silhouettes before it
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becomes a strong public-facing shot.
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Use this baseline as the first runtime comparison image before adding more
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systems or expanding the terrain.
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