feat: clarify jajce work-site silhouettes

This commit is contained in:
2026-07-08 16:59:20 +02:00
parent 5251644b78
commit c6e2d64162
8 changed files with 138 additions and 5 deletions
+6 -3
View File
@@ -32,6 +32,9 @@ state. A follow-up pass adds small task glyphs above active NPCs, so the
cinematic view now preserves task intent after the debug labels are hidden. A
camera-staging pass then gives the runtime capture a wider village view and adds
authored dirt path strips that make the task loop readable from the first frame.
The next presentation pass adds compact silhouette props to the ridge landmark,
pantry, guard, study, and rest sites so work locations remain identifiable in
cinematic mode.
The frame also makes the next presentation risks plain:
@@ -41,9 +44,9 @@ The frame also makes the next presentation risks plain:
- terrain texture variation and path strips read better than the old flat map,
but landmarks, water, and foreground silhouettes need stronger first-read
staging;
- task glyphs help, but the cinematic view still needs clearer work-site props
and route composition so intent is readable before the viewer learns the icon
language.
- task glyphs and work-site props help, but the cinematic view still needs
richer water/foreground shapes and stronger authored silhouettes before it
becomes a strong public-facing shot.
Use this baseline as the first runtime comparison image before adding more
systems or expanding the terrain.