feat: add knowledge-gated pantry opportunities
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@@ -705,10 +705,17 @@ Completed:
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actions. A real evidence-caused trust gain produces one short amber blossom
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above its observer, including in cinematic mode, without persistent or
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simulation-owned animation state.
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25. Knowledge-gated village need: a compact, cardless `Village need` line now
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shows the real pantry target, food progress, and interested villager. That
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person's inspector retains the open/resolved lifecycle and names the exact
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NPC or player supply actor. The repeatable debug capture stages this from
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live simulation state; world framing and the elevated follow camera remain
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unchanged.
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Next:
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1. Implement one bounded Milestone 7 rumour/opportunity proof, as sequenced in
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1. Prove the same opportunity lifecycle with one missing-wood `task_blocked`
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condition before extracting shared generation rules, as sequenced in
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`LEARNING_ROADMAP.md`.
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Do not start with GIS data, a full city, a large asset pack, or more NPC
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