feat: add knowledge-gated pantry opportunities

This commit is contained in:
Rijad Zuzo
2026-07-13 00:46:56 +02:00
parent 9fcf6a0a58
commit c722e32a88
26 changed files with 2027 additions and 77 deletions
+8 -1
View File
@@ -705,10 +705,17 @@ Completed:
actions. A real evidence-caused trust gain produces one short amber blossom
above its observer, including in cinematic mode, without persistent or
simulation-owned animation state.
25. Knowledge-gated village need: a compact, cardless `Village need` line now
shows the real pantry target, food progress, and interested villager. That
person's inspector retains the open/resolved lifecycle and names the exact
NPC or player supply actor. The repeatable debug capture stages this from
live simulation state; world framing and the elevated follow camera remain
unchanged.
Next:
1. Implement one bounded Milestone 7 rumour/opportunity proof, as sequenced in
1. Prove the same opportunity lifecycle with one missing-wood `task_blocked`
condition before extracting shared generation rules, as sequenced in
`LEARNING_ROADMAP.md`.
Do not start with GIS data, a full city, a large asset pack, or more NPC