feat: add knowledge-gated pantry opportunities
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@@ -1,6 +1,6 @@
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# Simulation Garden 01
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Captured: 2026-07-12
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Captured: 2026-07-13
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## Files
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@@ -29,10 +29,12 @@ $env:LOCALAPPDATA = 'C:\Users\Rijad\Documents\Simulation Game\logs\quality\godot
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```
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The script warms up `main.tscn`, verifies that the simulation and active NPC
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visuals exist, stages a real food-deposit/trust consequence plus one wind gust,
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captures the F10 debug presentation, then captures the cinematic presentation
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with development labels and UI hidden. The trust blossom is restarted only for
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the second framing so both captures show the same real consequence clearly.
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visuals exist, stages a real food-deposit/trust consequence, a one-food pantry
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shortage, the hungry interested villager's ordinary gather-food replan, and one
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wind gust. It captures the F10 debug presentation, then the cinematic
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presentation with development labels and UI hidden. The trust blossom is
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restarted only for the second framing so both captures show the same real
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consequence clearly.
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## Review
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@@ -109,3 +111,18 @@ consequence produces one brief amber halo-and-mote blossom above Tarik; it
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remains visible when F10 removes the debug UI but does not become permanent
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world clutter. Both refreshed images preserve the established elevated,
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slightly staggered top-down camera.
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## July 13 opportunity follow-up
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The debug capture now leaves one real `restock_empty_pantry` need open. The
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left summary puts the cardless need above routine recent events and names Tarik
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as the critically hungry interested villager; his inspector shows the same
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zero-of-one pantry target next to the exact withdrawal memory. Capture staging
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then asks the existing utility selector to replan Tarik, producing `Gather
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Food`, a real finite food target, and the honest reason `Critically hungry; must
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find food` instead of a stale pre-shortage decision.
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The inspector still fits the 1280×720 frame without adding another panel, and
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the cinematic capture remains free of UI while preserving the task glyph,
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trust blossom, and sparse calligraphic gust. Neither gameplay camera defaults
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nor the established capture framing changed.
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