test: harden jajce terrain navigation

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2026-07-08 15:47:01 +02:00
parent d2eca15ecd
commit cc0d6ef548
5 changed files with 71 additions and 3 deletions
+7 -2
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@@ -623,11 +623,16 @@ Completed:
6. `JajceWorld` runtime integration with bindings and regression coverage.
7. Bounded Jajce beauty baseline with six terrain layers, water, atmosphere,
foliage motion, building blockouts, and smoke.
8. Base Terrain3D collision/navigation guardrails: runtime tests now keep
Terrain3D collision enabled, keep the old greybox ground out of physics, and
verify required navigation paths track the authored height field.
Next:
1. Capture and visually review “Jajce Lookdev 01.”
2. Add the cinematic/debug toggle and repeatable demo reset.
1. Continue replacing the temporary greybox navigation source with baked
Terrain3D-derived navigation for the sculpted playable loop.
2. Capture and visually review “Jajce Lookdev 01.”
3. Capture “Simulation Garden 01.”
Do not start with GIS data, a full city, a large asset pack, or more NPC