feat: add cinematic npc task glyphs

This commit is contained in:
2026-07-08 16:31:34 +02:00
parent e813a8b2d5
commit cd0309e224
11 changed files with 144 additions and 8 deletions
+4 -3
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@@ -635,12 +635,13 @@ Completed:
11. `Simulation Garden 01` capture and review: a reproducible runtime capture
tool writes debug and cinematic `main.tscn` baselines to `docs/baselines/`
and verifies live NPC visuals in the terrain-backed village.
12. Runtime task glyphs: active NPCs now keep compact task-intent markers in
cinematic mode while debug names, labels, and inspector UI remain optional.
Next:
1. Improve the runtime first-read: camera staging, readable path/landmark
composition, and diegetic task communication without adding new simulation
mechanics.
1. Improve camera staging plus readable path and landmark composition without
adding new simulation mechanics.
Do not start with GIS data, a full city, a large asset pack, or more NPC
mechanics. The next proof is a beautiful stage for the systems that already