feat: add cinematic npc task glyphs
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@@ -635,12 +635,13 @@ Completed:
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11. `Simulation Garden 01` capture and review: a reproducible runtime capture
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tool writes debug and cinematic `main.tscn` baselines to `docs/baselines/`
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and verifies live NPC visuals in the terrain-backed village.
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12. Runtime task glyphs: active NPCs now keep compact task-intent markers in
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cinematic mode while debug names, labels, and inspector UI remain optional.
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Next:
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1. Improve the runtime first-read: camera staging, readable path/landmark
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composition, and diegetic task communication without adding new simulation
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mechanics.
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1. Improve camera staging plus readable path and landmark composition without
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adding new simulation mechanics.
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Do not start with GIS data, a full city, a large asset pack, or more NPC
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mechanics. The next proof is a beautiful stage for the systems that already
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