feat: add cinematic npc task glyphs

This commit is contained in:
2026-07-08 16:31:34 +02:00
parent e813a8b2d5
commit cd0309e224
11 changed files with 144 additions and 8 deletions
+2
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@@ -683,6 +683,8 @@ Recently completed:
- `Simulation Garden 01` is captured and reviewed from `main.tscn` with paired
debug/cinematic baselines that verify live NPC visuals in the Terrain3D-backed
village.
- Runtime task glyphs preserve active NPC task intent in cinematic mode while
leaving the simulation task state authoritative.
This order strengthens the simulation while regularly producing visible
progress suitable for public development updates.