feat: add cinematic npc task glyphs
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@@ -361,8 +361,10 @@ A small village panel displays:
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- a Tab-cycled NPC inspector with profession, needs, task state, destination,
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decision reason, and utility scores.
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NPC name/profession labels, definition-driven colors and props, and the
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carried-food visual make active simulation state readable in the world.
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NPC name/profession labels, definition-driven colors and props, carried-food
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visuals, and compact task glyphs make active simulation state readable in the
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world. The F10 cinematic mode hides debug labels while preserving the task
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glyphs.
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## Runtime architecture
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