feat: add cinematic npc task glyphs

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2026-07-08 16:31:34 +02:00
parent e813a8b2d5
commit cd0309e224
11 changed files with 144 additions and 8 deletions
+4 -2
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@@ -361,8 +361,10 @@ A small village panel displays:
- a Tab-cycled NPC inspector with profession, needs, task state, destination,
decision reason, and utility scores.
NPC name/profession labels, definition-driven colors and props, and the
carried-food visual make active simulation state readable in the world.
NPC name/profession labels, definition-driven colors and props, carried-food
visuals, and compact task glyphs make active simulation state readable in the
world. The F10 cinematic mode hides debug labels while preserving the task
glyphs.
## Runtime architecture