feat: add cinematic npc task glyphs
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@@ -55,6 +55,12 @@ visible = false
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transform = Transform3D(0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0.48, 0.7, 0)
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mesh = SubResource("SphereMesh_food")
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[node name="TaskGlyphRoot" type="Node3D" parent="."]
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visible = false
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position = Vector3(0, 2.25, 0)
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[node name="TaskGlyph" type="MeshInstance3D" parent="TaskGlyphRoot"]
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[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
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path_desired_distance = 0.3
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target_desired_distance = 0.5
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