feat: add cinematic npc task glyphs
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@@ -217,6 +217,7 @@ func simulate_tick() -> void:
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npc.current_task = SimulationIds.ACTION_IDLE
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npc.has_travel_target = false
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npc.target_id = &""
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npc_task_changed.emit(npc, completed_task, npc.current_task)
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if debug_logs:
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print(
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