refactor: clarify simulation ownership
This commit is contained in:
@@ -60,9 +60,10 @@ destination. This allows a reloaded visual to resume travel without changing
|
||||
target selection or deterministic RNG state.
|
||||
|
||||
NPCStateRecord v3 adds carried inventory. SimulationStateRecord v2 adds
|
||||
StorageStateRecord entries; world-schema v1 migrates legacy village food into
|
||||
the stable `village_pantry` record. Parsed storage values are canonicalized so
|
||||
save/restore continuation retains byte-stable checksums.
|
||||
StorageStateRecord entries; world-schema v1 migrates legacy village food and
|
||||
wood into the stable `village_pantry` and `village_woodpile` records. Parsed
|
||||
storage values are canonicalized so save/restore continuation retains
|
||||
byte-stable checksums.
|
||||
|
||||
SimulationStateRecord v3 adds ordered `EconomicEventRecord` entries and
|
||||
`next_event_id`. World schemas v1 and v2 migrate explicitly to an empty event
|
||||
|
||||
Reference in New Issue
Block a user