refactor: clarify simulation ownership
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@@ -54,7 +54,7 @@ random streams, and no dependency on a loaded gameplay scene.
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5. ✅ Split action selection, execution, and presentation travel.
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6. ✅ Synchronize active position and prove visual unload/reload
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invariance.
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7. Add save-slot persistence before schedules or relationships
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7. ✅ Add save-slot persistence before schedules or relationships
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substantially expand mutable state.
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Schema v1 and its deterministic continuation contract are documented in
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