refactor: clarify simulation ownership
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@@ -1,6 +1,6 @@
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extends Node
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const DEBUG_LOGS := true
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@export var debug_logs := false
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@export var npc_visual_scene: PackedScene
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@export var simulation_manager: Node
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@@ -10,7 +10,7 @@ var active_npc_visuals := {}
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func debug_log(message: String) -> void:
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if DEBUG_LOGS:
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if debug_logs:
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print("[WorldViewManager] ", message)
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