feat: add consequence with modifiers for properties
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@@ -29,7 +29,7 @@ func _init(
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position = Vector3(randf_range(-8.0, 8.0), 0.0, randf_range(-8.0, 8.0))
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func simulate_tick(village: SimVillage) -> void:
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hunger += 5.0
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hunger += 5.0 * village.food_modifier
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energy -= 2.0
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hunger = clamp(hunger, 0.0, 100.0)
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