fix: collision shape of the object not the collision node itself

This commit is contained in:
Rijad Zuzo
2026-06-19 10:50:03 +02:00
parent c37eb9bd3d
commit d85fc5a7f9
+2 -1
View File
@@ -16,6 +16,7 @@ albedo_color = Color(0.16862746, 0.52156866, 0.30588236, 1)
[sub_resource type="BoxMesh" id="BoxMesh_sgp6g"] [sub_resource type="BoxMesh" id="BoxMesh_sgp6g"]
[sub_resource type="BoxShape3D" id="BoxShape3D_lquwl"] [sub_resource type="BoxShape3D" id="BoxShape3D_lquwl"]
size = Vector3(30, 0.1, 30)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_o5qli"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_o5qli"]
radius = 0.4 radius = 0.4
@@ -52,7 +53,7 @@ mesh = SubResource("BoxMesh_sgp6g")
skeleton = NodePath("../../..") skeleton = NodePath("../../..")
[node name="GroundCollision" type="CollisionShape3D" parent="World/NavigationRegion3D/GroundRoot"] [node name="GroundCollision" type="CollisionShape3D" parent="World/NavigationRegion3D/GroundRoot"]
transform = Transform3D(30, 0, 0, 0, 0.1, 0, 0, 0, 30, 0, 0.18380833, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.18380833, 0)
shape = SubResource("BoxShape3D_lquwl") shape = SubResource("BoxShape3D_lquwl")
[node name="Player" type="CharacterBody3D" parent="." node_paths=PackedStringArray("camera_rig")] [node name="Player" type="CharacterBody3D" parent="." node_paths=PackedStringArray("camera_rig")]