feat: add npc decision inspector
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@@ -38,6 +38,18 @@ mesh = SubResource("CapsuleMesh_d844k")
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transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.35, 0, 1.2, 0.59052056)
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mesh = SubResource("BoxMesh_d844k")
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[node name="ProfessionProp" type="MeshInstance3D" parent="."]
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[node name="ProfessionLabel" type="Label3D" parent="."]
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position = Vector3(0, 2.05, 0)
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billboard = 1
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no_depth_test = true
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text = "Villager"
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font_size = 24
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outline_size = 6
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modulate = Color(1, 0.96, 0.82, 1)
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pixel_size = 0.007
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[node name="CarriedFood" type="MeshInstance3D" parent="."]
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visible = false
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transform = Transform3D(0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0.48, 0.7, 0)
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