feat(art): add storybook meadow and woodland villagers
This commit is contained in:
+12
-103
@@ -1,70 +1,9 @@
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[gd_scene load_steps=24 format=3 uid="uid://dhxxyprqflotq"]
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[gd_scene load_steps=13 format=3 uid="uid://dhxxyprqflotq"]
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[ext_resource type="Script" uid="uid://bha8uf40p3sa0" path="res://player/npc/NpcVisual.gd" id="1_ixfoq"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_d844k"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d844k"]
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albedo_color = Color(0.46, 0.58, 0.33, 1)
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roughness = 0.82
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[sub_resource type="CylinderMesh" id="CylinderMesh_body"]
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material = SubResource("StandardMaterial3D_d844k")
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top_radius = 0.28
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bottom_radius = 0.42
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height = 0.9
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_skin"]
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albedo_color = Color(0.84, 0.61, 0.39, 1)
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roughness = 0.88
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[sub_resource type="SphereMesh" id="SphereMesh_head"]
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material = SubResource("StandardMaterial3D_skin")
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radius = 0.29
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height = 0.56
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[sub_resource type="CylinderMesh" id="CylinderMesh_hair"]
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top_radius = 0.24
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bottom_radius = 0.29
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height = 0.18
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[sub_resource type="CylinderMesh" id="CylinderMesh_arm"]
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material = SubResource("StandardMaterial3D_d844k")
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top_radius = 0.095
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bottom_radius = 0.11
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height = 0.58
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[sub_resource type="SphereMesh" id="SphereMesh_hand"]
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material = SubResource("StandardMaterial3D_skin")
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radius = 0.12
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height = 0.22
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pants"]
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albedo_color = Color(0.16, 0.22, 0.25, 1)
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roughness = 0.9
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_leg"]
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material = SubResource("StandardMaterial3D_pants")
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radius = 0.115
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height = 0.62
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_boot"]
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albedo_color = Color(0.13, 0.075, 0.04, 1)
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roughness = 0.95
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[sub_resource type="BoxMesh" id="BoxMesh_foot"]
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material = SubResource("StandardMaterial3D_boot")
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size = Vector3(0.23, 0.15, 0.36)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eye"]
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albedo_color = Color(0.06, 0.045, 0.035, 1)
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roughness = 0.8
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[sub_resource type="SphereMesh" id="SphereMesh_eye"]
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material = SubResource("StandardMaterial3D_eye")
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radius = 0.035
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height = 0.06
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_food"]
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albedo_color = Color(0.38, 0.22, 0.08, 1)
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roughness = 0.9
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@@ -139,62 +78,29 @@ shape = SubResource("CapsuleShape3D_d844k")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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position = Vector3(0, 1.05, 0)
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mesh = SubResource("CylinderMesh_body")
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[node name="Head" type="MeshInstance3D" parent="."]
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position = Vector3(0, 1.68, 0)
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mesh = SubResource("SphereMesh_head")
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[node name="Hair" type="MeshInstance3D" parent="."]
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position = Vector3(0, 1.9, -0.015)
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mesh = SubResource("CylinderMesh_hair")
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[node name="EyeLeft" type="MeshInstance3D" parent="."]
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position = Vector3(-0.095, 1.72, 0.274)
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mesh = SubResource("SphereMesh_eye")
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[node name="EyeRight" type="MeshInstance3D" parent="."]
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position = Vector3(0.095, 1.72, 0.274)
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mesh = SubResource("SphereMesh_eye")
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[node name="ArmLeft" type="MeshInstance3D" parent="."]
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position = Vector3(-0.39, 1.08, 0)
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rotation = Vector3(0, 0, -0.139626)
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mesh = SubResource("CylinderMesh_arm")
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[node name="Hand" type="MeshInstance3D" parent="ArmLeft"]
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position = Vector3(0, -0.35, 0)
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mesh = SubResource("SphereMesh_hand")
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position = Vector3(-0.39, 1.3, 0)
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[node name="ArmRight" type="MeshInstance3D" parent="."]
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position = Vector3(0.39, 1.08, 0)
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rotation = Vector3(0, 0, 0.139626)
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mesh = SubResource("CylinderMesh_arm")
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[node name="Hand" type="MeshInstance3D" parent="ArmRight"]
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position = Vector3(0, -0.35, 0)
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mesh = SubResource("SphereMesh_hand")
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position = Vector3(0.39, 1.3, 0)
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[node name="LegLeft" type="MeshInstance3D" parent="."]
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position = Vector3(-0.18, 0.43, 0)
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mesh = SubResource("CapsuleMesh_leg")
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[node name="Foot" type="MeshInstance3D" parent="LegLeft"]
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position = Vector3(0, -0.28, 0.09)
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mesh = SubResource("BoxMesh_foot")
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position = Vector3(-0.18, 0.61, 0)
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[node name="LegRight" type="MeshInstance3D" parent="."]
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position = Vector3(0.18, 0.43, 0)
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mesh = SubResource("CapsuleMesh_leg")
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[node name="Foot" type="MeshInstance3D" parent="LegRight"]
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position = Vector3(0, -0.28, 0.09)
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mesh = SubResource("BoxMesh_foot")
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position = Vector3(0.18, 0.61, 0)
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[node name="ProfessionProp" type="MeshInstance3D" parent="."]
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[node name="ProfessionLabel" type="Label3D" parent="."]
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position = Vector3(0, 2.05, 0)
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position = Vector3(0, 2.8, 0)
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billboard = 1
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no_depth_test = true
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text = "Villager"
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@@ -223,13 +129,13 @@ mesh = SubResource("CylinderMesh_wood")
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[node name="TaskGlyphRoot" type="Node3D" parent="."]
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visible = false
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position = Vector3(0, 2.35, 0)
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position = Vector3(0, 2.9, 0)
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[node name="TaskGlyph" type="MeshInstance3D" parent="TaskGlyphRoot"]
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[node name="OpportunityConcernRoot" type="Node3D" parent="."]
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visible = false
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position = Vector3(-0.4, 2.72, 0)
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position = Vector3(-0.4, 3.25, 0)
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[node name="EmptyBowl" type="MeshInstance3D" parent="OpportunityConcernRoot"]
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rotation_degrees = Vector3(72, 0, 0)
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@@ -250,7 +156,7 @@ mesh = SubResource("SphereMesh_concern")
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[node name="TrustReactionRoot" type="Node3D" parent="."]
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visible = false
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position = Vector3(0, 2.72, 0)
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position = Vector3(0, 3.25, 0)
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scale = Vector3(0.24, 0.24, 0.24)
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[node name="Halo" type="MeshInstance3D" parent="TrustReactionRoot"]
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@@ -278,3 +184,6 @@ path_desired_distance = 0.3
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target_desired_distance = 0.5
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height = 1.7
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radius = 0.4
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[node name="Tail" type="MeshInstance3D" parent="."]
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position = Vector3(0, 0.8, -0.22)
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