feat(art): add storybook meadow and woodland villagers

This commit is contained in:
Rijad Zuzo
2026-09-05 18:56:44 +02:00
parent 6aae41d36f
commit da3bed67a0
60 changed files with 1222 additions and 373 deletions
+12 -10
View File
@@ -1,16 +1,18 @@
[gd_scene load_steps=9 format=3]
[gd_scene load_steps=10 format=3]
[sub_resource type="StandardMaterial3D" id="Material_deck"]
albedo_color = Color(0.61, 0.53, 0.42, 1)
roughness = 0.94
[ext_resource type="Shader" path="res://world/presentation/materials/storybook_surface.gdshader" id="story_surface"]
[sub_resource type="ShaderMaterial" id="Material_deck"]
shader = ExtResource("story_surface")
shader_parameter/albedo = Color(0.61, 0.53, 0.42, 1)
[sub_resource type="BoxMesh" id="Mesh_deck"]
material = SubResource("Material_deck")
size = Vector3(15.2, 0.32, 3.15)
[sub_resource type="StandardMaterial3D" id="Material_stone"]
albedo_color = Color(0.48, 0.47, 0.41, 1)
roughness = 0.98
[sub_resource type="ShaderMaterial" id="Material_stone"]
shader = ExtResource("story_surface")
shader_parameter/albedo = Color(0.48, 0.47, 0.41, 1)
[sub_resource type="BoxMesh" id="Mesh_abutment"]
material = SubResource("Material_stone")
@@ -20,9 +22,9 @@ size = Vector3(2.25, 1.45, 4.2)
material = SubResource("Material_stone")
size = Vector3(1.05, 1.65, 3.7)
[sub_resource type="StandardMaterial3D" id="Material_rail"]
albedo_color = Color(0.2, 0.115, 0.055, 1)
roughness = 0.92
[sub_resource type="ShaderMaterial" id="Material_rail"]
shader = ExtResource("story_surface")
shader_parameter/albedo = Color(0.2, 0.115, 0.055, 1)
[sub_resource type="BoxMesh" id="Mesh_rail"]
material = SubResource("Material_rail")