feat(art): add storybook meadow and woodland villagers
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@@ -1,16 +1,18 @@
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[gd_scene load_steps=9 format=3]
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[gd_scene load_steps=10 format=3]
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[sub_resource type="StandardMaterial3D" id="Material_deck"]
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albedo_color = Color(0.61, 0.53, 0.42, 1)
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roughness = 0.94
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[ext_resource type="Shader" path="res://world/presentation/materials/storybook_surface.gdshader" id="story_surface"]
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[sub_resource type="ShaderMaterial" id="Material_deck"]
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shader = ExtResource("story_surface")
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shader_parameter/albedo = Color(0.61, 0.53, 0.42, 1)
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[sub_resource type="BoxMesh" id="Mesh_deck"]
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material = SubResource("Material_deck")
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size = Vector3(15.2, 0.32, 3.15)
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[sub_resource type="StandardMaterial3D" id="Material_stone"]
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albedo_color = Color(0.48, 0.47, 0.41, 1)
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roughness = 0.98
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[sub_resource type="ShaderMaterial" id="Material_stone"]
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shader = ExtResource("story_surface")
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shader_parameter/albedo = Color(0.48, 0.47, 0.41, 1)
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[sub_resource type="BoxMesh" id="Mesh_abutment"]
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material = SubResource("Material_stone")
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@@ -20,9 +22,9 @@ size = Vector3(2.25, 1.45, 4.2)
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material = SubResource("Material_stone")
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size = Vector3(1.05, 1.65, 3.7)
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[sub_resource type="StandardMaterial3D" id="Material_rail"]
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albedo_color = Color(0.2, 0.115, 0.055, 1)
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roughness = 0.92
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[sub_resource type="ShaderMaterial" id="Material_rail"]
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shader = ExtResource("story_surface")
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shader_parameter/albedo = Color(0.2, 0.115, 0.055, 1)
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[sub_resource type="BoxMesh" id="Mesh_rail"]
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material = SubResource("Material_rail")
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