feat(art): add storybook meadow and woodland villagers
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@@ -1,8 +1,10 @@
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[gd_scene load_steps=19 format=3]
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[gd_scene load_steps=21 format=3]
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[sub_resource type="StandardMaterial3D" id="Material_rock"]
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albedo_color = Color(0.25, 0.27, 0.24, 1)
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roughness = 1.0
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[ext_resource type="Shader" path="res://world/presentation/materials/storybook_surface.gdshader" id="story_surface"]
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[sub_resource type="ShaderMaterial" id="Material_rock"]
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shader = ExtResource("story_surface")
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shader_parameter/albedo = Color(0.25, 0.27, 0.24, 1)
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[sub_resource type="CylinderMesh" id="Mesh_rock_plinth"]
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material = SubResource("Material_rock")
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@@ -11,13 +13,13 @@ bottom_radius = 10.2
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height = 3.2
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radial_segments = 9
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[sub_resource type="StandardMaterial3D" id="Material_stone"]
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albedo_color = Color(0.47, 0.47, 0.43, 1)
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roughness = 0.96
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[sub_resource type="ShaderMaterial" id="Material_stone"]
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shader = ExtResource("story_surface")
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shader_parameter/albedo = Color(0.47, 0.47, 0.43, 1)
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[sub_resource type="StandardMaterial3D" id="Material_stone_light"]
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albedo_color = Color(0.57, 0.56, 0.51, 1)
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roughness = 0.95
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[sub_resource type="ShaderMaterial" id="Material_stone_light"]
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shader = ExtResource("story_surface")
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shader_parameter/albedo = Color(0.57, 0.56, 0.51, 1)
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[sub_resource type="BoxMesh" id="Mesh_keep"]
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material = SubResource("Material_stone_light")
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@@ -57,9 +59,9 @@ size = Vector3(1.25, 3.7, 1.7)
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material = SubResource("Material_stone_light")
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size = Vector3(4.6, 1.05, 1.7)
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[sub_resource type="StandardMaterial3D" id="Material_gate"]
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albedo_color = Color(0.18, 0.11, 0.065, 1)
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roughness = 0.9
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[sub_resource type="ShaderMaterial" id="Material_gate"]
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shader = ExtResource("story_surface")
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shader_parameter/albedo = Color(0.18, 0.11, 0.065, 1)
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[sub_resource type="BoxMesh" id="Mesh_gate"]
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material = SubResource("Material_gate")
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@@ -72,17 +74,17 @@ bottom_radius = 0.09
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height = 4.2
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radial_segments = 8
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[sub_resource type="StandardMaterial3D" id="Material_banner"]
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albedo_color = Color(0.58, 0.1, 0.08, 1)
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roughness = 0.76
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[sub_resource type="ShaderMaterial" id="Material_banner"]
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shader = ExtResource("story_surface")
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shader_parameter/albedo = Color(0.58, 0.1, 0.08, 1)
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[sub_resource type="BoxMesh" id="Mesh_banner"]
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material = SubResource("Material_banner")
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size = Vector3(0.12, 2.2, 1.35)
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[sub_resource type="StandardMaterial3D" id="Material_window_slit"]
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albedo_color = Color(0.12, 0.14, 0.13, 1)
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roughness = 0.98
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[sub_resource type="ShaderMaterial" id="Material_window_slit"]
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shader = ExtResource("story_surface")
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shader_parameter/albedo = Color(0.12, 0.14, 0.13, 1)
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[sub_resource type="BoxMesh" id="Mesh_window_slit"]
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material = SubResource("Material_window_slit")
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