feat(art): add storybook meadow and woodland villagers
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+17
-16
@@ -1,4 +1,4 @@
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[gd_scene load_steps=62 format=3]
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[gd_scene load_steps=68 format=3]
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[ext_resource type="Terrain3DAssets" path="res://terrain/jajce/assets.tres" id="1_assets"]
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[ext_resource type="PackedScene" path="res://world/resource_nodes/ResourceNode.tscn" id="2_resource"]
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@@ -31,6 +31,9 @@
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[ext_resource type="PackedScene" path="res://world/animals/goat/dunja_habitat.tscn" id="29_habitat"]
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[ext_resource type="PackedScene" path="res://world/animals/goat/zora_shelter.tscn" id="30_zora_shelter"]
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[ext_resource type="ArrayMesh" path="res://assets/storybook/meadow_grass.res" id="31_meadow"]
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[ext_resource type="Shader" path="res://world/jajce/materials/storybook_sky.gdshader" id="32_sky"]
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[sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_jajce"]
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_shader_parameters = {
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"auto_base_texture": 0,
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@@ -38,8 +41,8 @@ _shader_parameters = {
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"auto_slope": 0.62,
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"blend_sharpness": 0.88,
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"enable_macro_variation": true,
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"macro_variation1": Color(0.78, 0.9, 0.42, 1),
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"macro_variation2": Color(0.55, 0.75, 0.38, 1),
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"macro_variation1": Color(0.84, 0.95, 0.73, 1),
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"macro_variation2": Color(0.60, 0.79, 0.61, 1),
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"macro_variation_slope": 0.48
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}
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world_background = 0
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@@ -172,13 +175,9 @@ size = Vector3(0.42, 0.08, 0.3)
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material = SubResource("Material_site_canvas")
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size = Vector3(2.9, 0.08, 1.4)
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[sub_resource type="ProceduralSkyMaterial" id="SkyMaterial_jajce"]
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[sub_resource type="ShaderMaterial" id="SkyMaterial_jajce"]
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resource_local_to_scene = true
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sky_top_color = Color(0.28, 0.52, 0.72, 1)
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sky_horizon_color = Color(0.88, 0.74, 0.52, 1)
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ground_bottom_color = Color(0.18, 0.24, 0.14, 1)
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ground_horizon_color = Color(0.68, 0.6, 0.44, 1)
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sun_angle_max = 18.0
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shader = ExtResource("32_sky")
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[sub_resource type="Sky" id="Sky_jajce"]
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resource_local_to_scene = true
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@@ -196,17 +195,17 @@ reflected_light_source = 2
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tonemap_mode = 2
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glow_enabled = true
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glow_normalized = true
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glow_intensity = 0.5
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glow_intensity = 0.18
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glow_strength = 0.9
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glow_bloom = 0.12
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glow_bloom = 0.03
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fog_enabled = true
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fog_light_color = Color(0.88, 0.84, 0.7, 1)
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fog_light_energy = 0.78
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fog_density = 0.002
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fog_height = -2.0
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fog_height_density = 0.08
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fog_aerial_perspective = 0.35
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fog_sky_affect = 0.28
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fog_aerial_perspective = 0.5
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fog_sky_affect = 0.12
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volumetric_fog_enabled = false
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volumetric_fog_density = 0.0035
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volumetric_fog_albedo = Color(0.82, 0.9, 0.82, 1)
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@@ -215,9 +214,9 @@ volumetric_fog_emission_energy = 0.12
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volumetric_fog_length = 96.0
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volumetric_fog_detail_spread = 1.6
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adjustment_enabled = true
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adjustment_brightness = 1.08
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adjustment_contrast = 1.04
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adjustment_saturation = 1.08
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adjustment_brightness = 1.0
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adjustment_contrast = 1.03
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adjustment_saturation = 1.04
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[sub_resource type="StandardMaterial3D" id="Material_guard"]
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albedo_color = Color(0.55, 0.45, 0.35, 1)
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@@ -269,6 +268,7 @@ rows = 34
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amount = 1156
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process_fixed_fps = 24
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process_material = ExtResource("25_grass_process")
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mesh = ExtResource("31_meadow")
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shadow_mode = 0
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mesh_material_override = ExtResource("20_grass_material")
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min_draw_distance = 36.0
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@@ -277,6 +277,7 @@ particle_count = 10404
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[node name="GrassInteractionController" type="Node" parent="TerrainRoot"]
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script = ExtResource("21_grass_controller")
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grass_material = ExtResource("20_grass_material")
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path_clearings = Array[NodePath]([NodePath("../../VillageRoot/Path_Village_Spine"), NodePath("../../VillageRoot/Path_Pantry_Worksites"), NodePath("../../VillageRoot/Path_River_Bridge"), NodePath("../../VillageRoot/Path_Forest_Edge")])
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[node name="FortressBlockout" type="Node3D" parent="."]
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position = Vector3(-25, 7, 9)
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