feat(art): add storybook meadow and woodland villagers

This commit is contained in:
Rijad Zuzo
2026-09-05 18:56:44 +02:00
parent 6aae41d36f
commit da3bed67a0
60 changed files with 1222 additions and 373 deletions
+15 -13
View File
@@ -1,33 +1,35 @@
[gd_scene load_steps=15 format=3]
[gd_scene load_steps=17 format=3]
[sub_resource type="StandardMaterial3D" id="Material_foundation"]
albedo_color = Color(0.43, 0.42, 0.36, 1)
roughness = 0.98
[ext_resource type="Shader" path="res://world/presentation/materials/storybook_surface.gdshader" id="story_surface"]
[sub_resource type="ShaderMaterial" id="Material_foundation"]
shader = ExtResource("story_surface")
shader_parameter/albedo = Color(0.43, 0.42, 0.36, 1)
[sub_resource type="BoxMesh" id="Mesh_foundation"]
material = SubResource("Material_foundation")
size = Vector3(4.35, 0.65, 5.35)
[sub_resource type="StandardMaterial3D" id="Material_walls"]
albedo_color = Color(0.78, 0.7, 0.56, 1)
roughness = 0.94
[sub_resource type="ShaderMaterial" id="Material_walls"]
shader = ExtResource("story_surface")
shader_parameter/albedo = Color(0.78, 0.7, 0.56, 1)
[sub_resource type="BoxMesh" id="Mesh_walls"]
material = SubResource("Material_walls")
size = Vector3(4, 2.75, 5)
[sub_resource type="StandardMaterial3D" id="Material_roof"]
albedo_color = Color(0.48, 0.2, 0.12, 1)
roughness = 0.9
[sub_resource type="ShaderMaterial" id="Material_roof"]
shader = ExtResource("story_surface")
shader_parameter/albedo = Color(0.48, 0.2, 0.12, 1)
[sub_resource type="PrismMesh" id="Mesh_roof"]
material = SubResource("Material_roof")
size = Vector3(4.65, 1.7, 5.65)
left_to_right = 0.5
[sub_resource type="StandardMaterial3D" id="Material_timber"]
albedo_color = Color(0.2, 0.105, 0.05, 1)
roughness = 0.92
[sub_resource type="ShaderMaterial" id="Material_timber"]
shader = ExtResource("story_surface")
shader_parameter/albedo = Color(0.2, 0.105, 0.05, 1)
[sub_resource type="BoxMesh" id="Mesh_beam_vertical"]
material = SubResource("Material_timber")