feat(art): add storybook meadow and woodland villagers
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@@ -1,33 +1,35 @@
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[gd_scene load_steps=15 format=3]
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[gd_scene load_steps=17 format=3]
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[sub_resource type="StandardMaterial3D" id="Material_foundation"]
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albedo_color = Color(0.43, 0.42, 0.36, 1)
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roughness = 0.98
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[ext_resource type="Shader" path="res://world/presentation/materials/storybook_surface.gdshader" id="story_surface"]
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[sub_resource type="ShaderMaterial" id="Material_foundation"]
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shader = ExtResource("story_surface")
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shader_parameter/albedo = Color(0.43, 0.42, 0.36, 1)
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[sub_resource type="BoxMesh" id="Mesh_foundation"]
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material = SubResource("Material_foundation")
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size = Vector3(4.35, 0.65, 5.35)
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[sub_resource type="StandardMaterial3D" id="Material_walls"]
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albedo_color = Color(0.78, 0.7, 0.56, 1)
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roughness = 0.94
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[sub_resource type="ShaderMaterial" id="Material_walls"]
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shader = ExtResource("story_surface")
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shader_parameter/albedo = Color(0.78, 0.7, 0.56, 1)
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[sub_resource type="BoxMesh" id="Mesh_walls"]
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material = SubResource("Material_walls")
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size = Vector3(4, 2.75, 5)
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[sub_resource type="StandardMaterial3D" id="Material_roof"]
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albedo_color = Color(0.48, 0.2, 0.12, 1)
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roughness = 0.9
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[sub_resource type="ShaderMaterial" id="Material_roof"]
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shader = ExtResource("story_surface")
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shader_parameter/albedo = Color(0.48, 0.2, 0.12, 1)
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[sub_resource type="PrismMesh" id="Mesh_roof"]
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material = SubResource("Material_roof")
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size = Vector3(4.65, 1.7, 5.65)
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left_to_right = 0.5
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[sub_resource type="StandardMaterial3D" id="Material_timber"]
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albedo_color = Color(0.2, 0.105, 0.05, 1)
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roughness = 0.92
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[sub_resource type="ShaderMaterial" id="Material_timber"]
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shader = ExtResource("story_surface")
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shader_parameter/albedo = Color(0.2, 0.105, 0.05, 1)
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[sub_resource type="BoxMesh" id="Mesh_beam_vertical"]
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material = SubResource("Material_timber")
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