feat(art): add storybook meadow and woodland villagers
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@@ -1,25 +1,27 @@
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[gd_scene load_steps=7 format=3]
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[gd_scene load_steps=8 format=3]
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[sub_resource type="StandardMaterial3D" id="Material_body"]
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albedo_color = Color(0.55, 0.38, 0.22, 1)
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roughness = 0.8
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[ext_resource type="Shader" path="res://world/presentation/materials/storybook_surface.gdshader" id="story_surface"]
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[sub_resource type="ShaderMaterial" id="Material_body"]
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shader = ExtResource("story_surface")
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shader_parameter/albedo = Color(0.55, 0.38, 0.22, 1)
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[sub_resource type="BoxMesh" id="Mesh_body"]
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material = SubResource("Material_body")
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size = Vector3(3, 3, 4)
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[sub_resource type="StandardMaterial3D" id="Material_roof"]
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albedo_color = Color(0.55, 0.30, 0.18, 1)
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roughness = 0.75
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[sub_resource type="ShaderMaterial" id="Material_roof"]
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shader = ExtResource("story_surface")
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shader_parameter/albedo = Color(0.55, 0.30, 0.18, 1)
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[sub_resource type="PrismMesh" id="Mesh_roof"]
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material = SubResource("Material_roof")
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size = Vector3(3.4, 1.2, 4.4)
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left_to_right = 0.5
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[sub_resource type="StandardMaterial3D" id="Material_wheel"]
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albedo_color = Color(0.20, 0.12, 0.06, 1)
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roughness = 0.7
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[sub_resource type="ShaderMaterial" id="Material_wheel"]
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shader = ExtResource("story_surface")
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shader_parameter/albedo = Color(0.20, 0.12, 0.06, 1)
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[sub_resource type="CylinderMesh" id="Mesh_wheel"]
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material = SubResource("Material_wheel")
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