feat(art): add storybook meadow and woodland villagers

This commit is contained in:
Rijad Zuzo
2026-09-05 18:56:44 +02:00
parent 6aae41d36f
commit da3bed67a0
60 changed files with 1222 additions and 373 deletions
+12 -10
View File
@@ -1,25 +1,27 @@
[gd_scene load_steps=7 format=3]
[gd_scene load_steps=8 format=3]
[sub_resource type="StandardMaterial3D" id="Material_body"]
albedo_color = Color(0.55, 0.38, 0.22, 1)
roughness = 0.8
[ext_resource type="Shader" path="res://world/presentation/materials/storybook_surface.gdshader" id="story_surface"]
[sub_resource type="ShaderMaterial" id="Material_body"]
shader = ExtResource("story_surface")
shader_parameter/albedo = Color(0.55, 0.38, 0.22, 1)
[sub_resource type="BoxMesh" id="Mesh_body"]
material = SubResource("Material_body")
size = Vector3(3, 3, 4)
[sub_resource type="StandardMaterial3D" id="Material_roof"]
albedo_color = Color(0.55, 0.30, 0.18, 1)
roughness = 0.75
[sub_resource type="ShaderMaterial" id="Material_roof"]
shader = ExtResource("story_surface")
shader_parameter/albedo = Color(0.55, 0.30, 0.18, 1)
[sub_resource type="PrismMesh" id="Mesh_roof"]
material = SubResource("Material_roof")
size = Vector3(3.4, 1.2, 4.4)
left_to_right = 0.5
[sub_resource type="StandardMaterial3D" id="Material_wheel"]
albedo_color = Color(0.20, 0.12, 0.06, 1)
roughness = 0.7
[sub_resource type="ShaderMaterial" id="Material_wheel"]
shader = ExtResource("story_surface")
shader_parameter/albedo = Color(0.20, 0.12, 0.06, 1)
[sub_resource type="CylinderMesh" id="Mesh_wheel"]
material = SubResource("Material_wheel")