feat(art): add storybook meadow and woodland villagers
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@@ -7,9 +7,9 @@ enum CanopyVariant {
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}
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const COLORS := {
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CanopyVariant.GREEN: Color(0.18, 0.39, 0.16),
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CanopyVariant.DARK_GREEN: Color(0.10, 0.28, 0.12),
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CanopyVariant.YELLOW_GREEN: Color(0.34, 0.47, 0.16),
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CanopyVariant.GREEN: Color(0.32, 0.51, 0.29),
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CanopyVariant.DARK_GREEN: Color(0.22, 0.41, 0.30),
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CanopyVariant.YELLOW_GREEN: Color(0.49, 0.60, 0.28),
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}
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const WIND_SHADER := preload("res://world/jajce/materials/wind.gdshader")
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@@ -25,7 +25,7 @@ func _ready() -> void:
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var rng := RandomNumberGenerator.new()
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rng.seed = hash_seed
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var canopy_variant := rng.randi() % COLORS.size() as CanopyVariant
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var canopy_radius := 1.0 + rng.randf() * 0.55
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var canopy_radius := 1.25 + rng.randf() * 0.6
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var wind_phase := rng.randf_range(0.0, TAU)
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var trunk_mesh := CylinderMesh.new()
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