feat: add movment based on needs with themed zones
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@@ -1,11 +1,43 @@
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extends CharacterBody3D
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@export var move_speed := 3.0
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@export var rotation_speed := 8.0
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var sim_id: int = -1
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var npc_name: String = ""
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var profession: String = ""
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var target_position: Vector3
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var has_target := false
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func setup_from_sim(npc: SimNPC) -> void:
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sim_id = npc.id
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npc_name = npc.npc_name
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profession = npc.profession
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name = "NPC_%s_%s" % [sim_id, npc_name]
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target_position = global_position
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func set_target_position(pos: Vector3) -> void:
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target_position = pos
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has_target = true
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func _physics_process(delta: float) -> void:
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if not has_target:
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return
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var to_target := target_position - global_position
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to_target.y = 0
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if to_target.length() < 0.25:
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velocity = Vector3.ZERO
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move_and_slide()
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return
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var direction := to_target.normalized()
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velocity.x = direction.x * move_speed
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velocity.z = direction.z * move_speed
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velocity.y = 0
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move_and_slide()
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var target_angle := atan2(direction.x, direction.z)
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rotation.y = lerp_angle(rotation.y, target_angle, rotation_speed * delta)
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@@ -24,5 +24,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
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mesh = SubResource("CapsuleMesh_d844k")
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[node name="FaceMarker" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.35, 0, 1.2, -0.5)
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transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.35, 0, 1.2, 0.59052056)
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mesh = SubResource("BoxMesh_d844k")
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