feat: add movment based on needs with themed zones

This commit is contained in:
Rijad Zuzo
2026-06-19 08:08:17 +02:00
parent a3ad8d8a07
commit e2549ac50c
4 changed files with 102 additions and 2 deletions
+42
View File
@@ -4,6 +4,13 @@ extends Node
@export var simulation_manager: Node
@export var active_npcs_parent: Node3D
@export var farm_zone: Marker3D
@export var forest_zone: Marker3D
@export var guard_zone: Marker3D
@export var study_zone: Marker3D
@export var rest_zone: Marker3D
@export var food_zone: Marker3D
var active_npc_visuals := {} # sim_id -> NPCVisual
func _ready() -> void:
@@ -32,3 +39,38 @@ func spawn_npc_visual(npc: SimNPC) -> void:
visual.setup_from_sim(npc)
active_npc_visuals[npc.id] = visual
func _process(delta: float) -> void:
update_npc_targets()
func update_npc_targets() -> void:
if simulation_manager == null:
return
for npc in simulation_manager.npcs:
if not active_npc_visuals.has(npc.id):
continue
var visual = active_npc_visuals[npc.id]
var target := get_target_for_task(npc.current_task)
if target != null:
visual.set_target_position(target.global_position)
func get_target_for_task(task: String) -> Marker3D:
match task:
"gather_food":
return farm_zone
"gather_wood":
return forest_zone
"patrol":
return guard_zone
"study":
return study_zone
"rest":
return rest_zone
"eat":
return food_zone
_:
return rest_zone