chore: standardize cross-platform development setup

This commit is contained in:
2026-07-03 13:04:29 +02:00
parent 595233e5df
commit e30d208c3f
5 changed files with 155 additions and 29 deletions
+3
View File
@@ -16,6 +16,8 @@ dest_files=["res://.godot/imported/tree-high.glb-7b56684fc38d48b551f6a2589ecabd5
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
mesh_library/use_node_names_as_mesh_names=false
array_mesh/deduplicate_surfaces=true
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
@@ -40,3 +42,4 @@ materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1
gltf/texture_map_mode=0
+3
View File
@@ -16,6 +16,8 @@ dest_files=["res://.godot/imported/tree.glb-5e87a640dbd9ffc2053ff1705fe52b99.scn
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
mesh_library/use_node_names_as_mesh_names=false
array_mesh/deduplicate_surfaces=true
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
@@ -40,3 +42,4 @@ materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1
gltf/texture_map_mode=0