feat: add deterministic goat routine
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@@ -43,17 +43,17 @@ transfer occurred.
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## Persistence and determinism
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`SimulationStateRecord` schema v10 stores the ordered event stream,
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`SimulationStateRecord` schema v11 stores the ordered event stream,
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`next_event_id`, directed relationships that may reference an exact event, and
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per-NPC known-event references with first-acquisition provenance, plus
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opportunity records that reference exact trigger/resolution events. Schema v1
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and v2 saves migrate to an empty stream beginning at ID zero; world schemas
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v1–v7 migrate to an empty opportunity list, while world schemas v8 and v9
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v1–v7 migrate to an empty opportunity list, while world schemas v8–v10
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preserve and normalize opportunity history. World v9 adds an empty animal list
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during migration. Parsing rejects duplicate event
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IDs, invalid or duplicate knowledge/opportunity references, impossible
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communicator sources, relationship causes the observer does not know, and next
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IDs that could collide with restored history.
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during migration; world v10 preserves and upgrades its animal records. Parsing
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rejects duplicate event IDs, invalid or duplicate knowledge/opportunity
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references, impossible communicator sources, relationship causes the observer
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does not know, and next IDs that could collide with restored history.
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Animal-feed facts receive an additional cross-record check: actor is either an
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existing NPC or the player sentinel, source is the real pantry, destination is
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