feat: add deterministic goat routine
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+13
-4
@@ -553,6 +553,7 @@ NpcVisual navigates through the active world
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│ ├── SimulationClock.gd
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│ ├── SimulationManager.gd
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│ ├── actions/ Selection, execution, and target resolution
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│ ├── animals/ Animal needs, routines, reservations, and care
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│ ├── benchmark/ Population/history and resource-query workloads
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│ ├── definitions/ Stable IDs and custom definition resources
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│ ├── economy/ Inventory and storage transactions
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@@ -587,6 +588,10 @@ NpcVisual navigates through the active world
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│ ├── benchmark_loaded_resource_discovery.gd
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│ └── generate_jajce_terrain_seed.gd
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├── world/
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│ ├── animals/
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│ │ ├── animal_node.gd
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│ │ ├── animal_routine_site.gd
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│ │ └── goat/ Goat scene, habitat, visual, and lookdev assets
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│ ├── jajce/
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│ │ ├── JajceWorld.tscn
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│ │ ├── JajceLookdev.tscn
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@@ -618,7 +623,7 @@ These are expected prototype constraints, not necessarily isolated bugs:
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the typed pantry `StorageNode`, and patrol/study/rest use `ActivitySite`.
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- Current NPC, village, resource, storage, animal, event, knowledge,
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relationship, opportunity, clock, and RNG state serialize through world
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schema v10. F5/F9 provide one validated local quicksave; a save menu,
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schema v11. F5/F9 provide one validated local quicksave; a save menu,
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metadata, and player-transform persistence remain deferred.
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- Simulation-owned resource records retain live amounts, reservations, and
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usage definitions while ResourceNode scenes are unloaded.
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@@ -991,9 +996,13 @@ amount. Dunja now proves the first identity-backed animal contract: stable
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animal identity, simulation-owned position and hunger, a loaded visual binding,
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and the same exact pantry-conserving feed operation for NPC and player.
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World-schema v10 restore reconstructs her persistent state without replaying
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the transient response. The next bounded animal slice should give Dunja one
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deterministic pasture/shelter routine before adding another goat. Do not yet
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generalize animal discovery or introduce active/abstract simulation LOD.
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the transient response. Dunja now also alternates between a stable shelter and
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pasture through real loaded navigation. World-schema v11 preserves exact
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mid-route position, destination, and schedule through restore or presentation
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unload/reload without consuming decision RNG. The next bounded animal slice
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should add one second named goat and prove independent nearest-target care
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before any herd abstraction. Do not yet generalize animal discovery or
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introduce active/abstract simulation LOD.
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The remaining simulation-garden target still aims for:
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