feat: add deterministic goat routine
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@@ -18,8 +18,8 @@ This visual comparison sits on the gameplay proof:
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- world-schema v10 restores position, hunger, and last-fed tick without
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replaying presentation effects.
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The next animal frame should prove a real pasture/shelter movement routine,
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not multiply static livestock.
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The follow-up [Jajce Dunja Habitat 08](JAJCE_DUNJA_HABITAT_08.md) now proves
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the real pasture/shelter movement routine before livestock multiplies.
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Capture command:
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@@ -29,7 +29,7 @@ APPDATA="$PWD/logs/quality/godot_profile" \
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LOCALAPPDATA="$PWD/logs/quality/godot_profile" \
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/Applications/Godot.app/Contents/MacOS/Godot \
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--path "$PWD" --script res://tools/capture_jajce_lookdev.gd -- \
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--scene=res://world/jajce/JajceGoatLookdev.tscn \
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--scene=res://world/animals/goat/dunja_lookdev.tscn \
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--hide-debug-labels --animal-hunger=goat_dunja:90 \
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--output=res://docs/baselines/jajce_goat_07_hungry.png
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```
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