feat: add deterministic goat routine

This commit is contained in:
Rijad Zuzo
2026-07-26 23:52:56 +02:00
parent f79c2bb630
commit e3aa3440a2
61 changed files with 1393 additions and 1057 deletions
+3 -3
View File
@@ -18,8 +18,8 @@ This visual comparison sits on the gameplay proof:
- world-schema v10 restores position, hunger, and last-fed tick without
replaying presentation effects.
The next animal frame should prove a real pasture/shelter movement routine,
not multiply static livestock.
The follow-up [Jajce Dunja Habitat 08](JAJCE_DUNJA_HABITAT_08.md) now proves
the real pasture/shelter movement routine before livestock multiplies.
Capture command:
@@ -29,7 +29,7 @@ APPDATA="$PWD/logs/quality/godot_profile" \
LOCALAPPDATA="$PWD/logs/quality/godot_profile" \
/Applications/Godot.app/Contents/MacOS/Godot \
--path "$PWD" --script res://tools/capture_jajce_lookdev.gd -- \
--scene=res://world/jajce/JajceGoatLookdev.tscn \
--scene=res://world/animals/goat/dunja_lookdev.tscn \
--hide-debug-labels --animal-hunger=goat_dunja:90 \
--output=res://docs/baselines/jajce_goat_07_hungry.png
```