feat: add deterministic goat routine
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@@ -414,6 +414,31 @@ func _run() -> void:
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not goat.is_in_group("resource_nodes") and ResourceNode.get_by_id(goat.animal_id) == null,
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"The identity-backed goat should remain separate from finite resources"
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)
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_check(
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goat.is_in_group("grass_interactors"),
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"Dunja should bend camera-local grass through the shared presentation group"
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)
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var habitat_root := world.get_node("WorldObjects/AnimalHabitats")
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var habitat := habitat_root.get_node("DunjaHabitat")
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var routine_sites: Array[AnimalRoutineSite] = []
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for site in AnimalRoutineSite.get_all():
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routine_sites.append(site)
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routine_sites.sort_custom(
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func(first: AnimalRoutineSite, second: AnimalRoutineSite) -> bool:
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return String(first.site_id) < String(second.site_id)
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)
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_check(
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habitat_root.get_child_count() == 1 and habitat != null and routine_sites.size() == 2,
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"Jajce should keep Dunja's two routine anchors inside one self-contained habitat scene"
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)
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_check(
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(
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routine_sites.size() == 2
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and routine_sites[0].site_id == SimulationIds.ANIMAL_SITE_DUNJA_PASTURE
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and routine_sites[1].site_id == SimulationIds.ANIMAL_SITE_DUNJA_SHELTER
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),
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"Dunja's pasture and shelter should expose deterministic stable IDs"
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)
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_check(world.has_node("WorldObjects/StorageSites"), "JajceWorld should expose StorageSites")
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var pantry := world.get_node("WorldObjects/StorageSites/VillagePantry") as StorageNode
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_check(pantry != null, "JajceWorld should include a typed VillagePantry StorageNode")
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@@ -467,6 +492,8 @@ func _run() -> void:
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for resource in resources:
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destinations.append((resource as ResourceNode).interaction_point.global_position)
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destinations.append(goat.get_interaction_position())
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for site in routine_sites:
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destinations.append(site.get_routine_position())
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destinations.append(pantry.get_interaction_position())
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destinations.append(woodpile.get_interaction_position())
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for site in activity_root.get_children():
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