feat: add deterministic goat routine
This commit is contained in:
@@ -0,0 +1,316 @@
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[gd_scene load_steps=24 format=3]
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[ext_resource type="Script" path="res://world/animals/animal_node.gd" id="1_animal"]
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[ext_resource type="Script" path="res://world/animals/goat/cozy_goat_visual.gd" id="2_visual"]
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[sub_resource type="StandardMaterial3D" id="Material_wool"]
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albedo_color = Color(0.88, 0.82, 0.67, 1)
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roughness = 0.96
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[sub_resource type="StandardMaterial3D" id="Material_face"]
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albedo_color = Color(0.58, 0.43, 0.29, 1)
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roughness = 0.92
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[sub_resource type="StandardMaterial3D" id="Material_dark"]
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albedo_color = Color(0.13, 0.09, 0.065, 1)
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roughness = 0.9
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[sub_resource type="StandardMaterial3D" id="Material_horn"]
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albedo_color = Color(0.78, 0.68, 0.5, 1)
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roughness = 0.86
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[sub_resource type="StandardMaterial3D" id="Material_collar"]
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albedo_color = Color(0.12, 0.5, 0.5, 1)
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roughness = 0.72
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[sub_resource type="StandardMaterial3D" id="Material_hunger"]
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transparency = 1
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shading_mode = 0
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albedo_color = Color(0.98, 0.62, 0.22, 0.9)
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emission_enabled = true
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emission = Color(0.92, 0.36, 0.08, 1)
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emission_energy_multiplier = 0.32
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[sub_resource type="StandardMaterial3D" id="Material_fed"]
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transparency = 1
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shading_mode = 0
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albedo_color = Color(0.72, 0.92, 0.5, 0.92)
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emission_enabled = true
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emission = Color(0.45, 0.78, 0.28, 1)
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emission_energy_multiplier = 0.38
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[sub_resource type="CapsuleMesh" id="Mesh_body"]
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material = SubResource("Material_wool")
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radius = 0.48
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height = 1.55
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radial_segments = 12
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rings = 4
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[sub_resource type="SphereMesh" id="Mesh_fluff"]
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material = SubResource("Material_wool")
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radius = 0.42
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height = 0.72
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radial_segments = 12
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rings = 6
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[sub_resource type="CapsuleMesh" id="Mesh_leg"]
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material = SubResource("Material_face")
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radius = 0.105
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height = 0.62
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radial_segments = 8
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rings = 3
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[sub_resource type="BoxMesh" id="Mesh_hoof"]
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material = SubResource("Material_dark")
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size = Vector3(0.2, 0.13, 0.28)
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[sub_resource type="SphereMesh" id="Mesh_head"]
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material = SubResource("Material_face")
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radius = 0.34
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height = 0.58
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radial_segments = 12
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rings = 6
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[sub_resource type="SphereMesh" id="Mesh_snout"]
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material = SubResource("Material_wool")
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radius = 0.21
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height = 0.32
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radial_segments = 10
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rings = 5
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[sub_resource type="SphereMesh" id="Mesh_ear"]
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material = SubResource("Material_face")
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radius = 0.24
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height = 0.42
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radial_segments = 10
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rings = 5
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[sub_resource type="SphereMesh" id="Mesh_eye"]
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material = SubResource("Material_dark")
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radius = 0.045
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height = 0.075
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radial_segments = 8
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rings = 4
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[sub_resource type="CylinderMesh" id="Mesh_horn"]
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material = SubResource("Material_horn")
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top_radius = 0.035
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bottom_radius = 0.09
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height = 0.42
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radial_segments = 8
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[sub_resource type="CylinderMesh" id="Mesh_beard"]
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material = SubResource("Material_wool")
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top_radius = 0.015
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bottom_radius = 0.11
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height = 0.34
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radial_segments = 8
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[sub_resource type="CylinderMesh" id="Mesh_tail"]
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material = SubResource("Material_wool")
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top_radius = 0.07
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bottom_radius = 0.12
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height = 0.42
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radial_segments = 8
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[sub_resource type="TorusMesh" id="Mesh_collar"]
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material = SubResource("Material_collar")
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inner_radius = 0.27
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outer_radius = 0.32
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rings = 14
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ring_segments = 8
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[sub_resource type="TorusMesh" id="Mesh_hunger_bowl"]
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material = SubResource("Material_hunger")
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inner_radius = 0.18
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outer_radius = 0.27
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rings = 14
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ring_segments = 8
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[sub_resource type="SphereMesh" id="Mesh_hunger_food"]
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material = SubResource("Material_hunger")
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radius = 0.09
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height = 0.14
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radial_segments = 8
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rings = 4
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[sub_resource type="TorusMesh" id="Mesh_fed_ring"]
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material = SubResource("Material_fed")
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inner_radius = 0.32
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outer_radius = 0.42
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rings = 16
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ring_segments = 8
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[sub_resource type="SphereMesh" id="Mesh_fed_mote"]
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material = SubResource("Material_fed")
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radius = 0.075
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height = 0.13
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radial_segments = 8
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rings = 4
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[node name="CozyGoat" type="Node3D"]
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script = ExtResource("1_animal")
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animal_id = &"goat_dunja"
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display_name = "Dunja"
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species_id = &"goat"
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initial_hunger = 40.0
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initial_routine_site_id = &"dunja_shelter"
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initial_next_routine_tick = 8
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[node name="Visual" type="Node3D" parent="."]
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script = ExtResource("2_visual")
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[node name="Body" type="MeshInstance3D" parent="Visual"]
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position = Vector3(0, 0.95, 0)
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rotation_degrees = Vector3(90, 0, 0)
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mesh = SubResource("Mesh_body")
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[node name="FluffFront" type="MeshInstance3D" parent="Visual"]
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position = Vector3(0, 1.02, 0.42)
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scale = Vector3(1.08, 1.05, 1)
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mesh = SubResource("Mesh_fluff")
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[node name="FluffBack" type="MeshInstance3D" parent="Visual"]
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position = Vector3(0, 1.02, -0.42)
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scale = Vector3(1.08, 1.05, 1)
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mesh = SubResource("Mesh_fluff")
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[node name="LegFrontLeft" type="MeshInstance3D" parent="Visual"]
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position = Vector3(-0.3, 0.43, 0.48)
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mesh = SubResource("Mesh_leg")
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[node name="Hoof" type="MeshInstance3D" parent="Visual/LegFrontLeft"]
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position = Vector3(0, -0.29, 0.035)
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mesh = SubResource("Mesh_hoof")
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[node name="LegFrontRight" type="MeshInstance3D" parent="Visual"]
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position = Vector3(0.3, 0.43, 0.48)
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mesh = SubResource("Mesh_leg")
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[node name="Hoof" type="MeshInstance3D" parent="Visual/LegFrontRight"]
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position = Vector3(0, -0.29, 0.035)
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mesh = SubResource("Mesh_hoof")
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[node name="LegBackLeft" type="MeshInstance3D" parent="Visual"]
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position = Vector3(-0.3, 0.43, -0.48)
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mesh = SubResource("Mesh_leg")
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[node name="Hoof" type="MeshInstance3D" parent="Visual/LegBackLeft"]
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position = Vector3(0, -0.29, 0.035)
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mesh = SubResource("Mesh_hoof")
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[node name="LegBackRight" type="MeshInstance3D" parent="Visual"]
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position = Vector3(0.3, 0.43, -0.48)
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mesh = SubResource("Mesh_leg")
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[node name="Hoof" type="MeshInstance3D" parent="Visual/LegBackRight"]
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position = Vector3(0, -0.29, 0.035)
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mesh = SubResource("Mesh_hoof")
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[node name="HeadRoot" type="Node3D" parent="Visual"]
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position = Vector3(0, 1.28, 0.88)
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rotation_degrees = Vector3(-3, 0, 0)
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[node name="Head" type="MeshInstance3D" parent="Visual/HeadRoot"]
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mesh = SubResource("Mesh_head")
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[node name="Snout" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(0, -0.08, 0.31)
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scale = Vector3(1.05, 0.72, 0.9)
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mesh = SubResource("Mesh_snout")
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[node name="EyeLeft" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(-0.18, 0.08, 0.285)
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mesh = SubResource("Mesh_eye")
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[node name="EyeRight" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(0.18, 0.08, 0.285)
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mesh = SubResource("Mesh_eye")
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[node name="EarLeft" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(-0.35, 0.13, 0)
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rotation_degrees = Vector3(8, 0, 67)
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scale = Vector3(0.82, 0.28, 1)
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mesh = SubResource("Mesh_ear")
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[node name="EarRight" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(0.35, 0.13, 0)
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rotation_degrees = Vector3(8, 0, -67)
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scale = Vector3(0.82, 0.28, 1)
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mesh = SubResource("Mesh_ear")
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[node name="HornLeft" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(-0.17, 0.34, -0.06)
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rotation_degrees = Vector3(-24, 0, -20)
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mesh = SubResource("Mesh_horn")
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[node name="HornRight" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(0.17, 0.34, -0.06)
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rotation_degrees = Vector3(-24, 0, 20)
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mesh = SubResource("Mesh_horn")
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[node name="Beard" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(0, -0.35, 0.08)
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mesh = SubResource("Mesh_beard")
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[node name="Collar" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(0, -0.31, -0.16)
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rotation_degrees = Vector3(90, 0, 0)
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scale = Vector3(0.85, 0.85, 0.85)
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mesh = SubResource("Mesh_collar")
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[node name="TailRoot" type="Node3D" parent="Visual"]
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position = Vector3(0, 1.16, -0.92)
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rotation_degrees = Vector3(60, 0, 0)
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[node name="Tail" type="MeshInstance3D" parent="Visual/TailRoot"]
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position = Vector3(0, 0.18, 0)
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mesh = SubResource("Mesh_tail")
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[node name="HungerCueRoot" type="Node3D" parent="Visual"]
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position = Vector3(0, 2.05, 0.18)
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[node name="EmptyBowl" type="MeshInstance3D" parent="Visual/HungerCueRoot"]
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rotation_degrees = Vector3(72, 0, 0)
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scale = Vector3(1.1, 0.72, 1.1)
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mesh = SubResource("Mesh_hunger_bowl")
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[node name="FoodMoteLeft" type="MeshInstance3D" parent="Visual/HungerCueRoot"]
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position = Vector3(-0.13, 0.22, 0)
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mesh = SubResource("Mesh_hunger_food")
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[node name="FoodMoteRight" type="MeshInstance3D" parent="Visual/HungerCueRoot"]
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position = Vector3(0.13, 0.29, 0)
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scale = Vector3(0.82, 0.82, 0.82)
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mesh = SubResource("Mesh_hunger_food")
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[node name="FedResponseRoot" type="Node3D" parent="Visual"]
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visible = false
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position = Vector3(0, 1.8, 0.12)
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scale = Vector3(0.2, 0.2, 0.2)
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[node name="Halo" type="MeshInstance3D" parent="Visual/FedResponseRoot"]
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rotation_degrees = Vector3(74, 0, 0)
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mesh = SubResource("Mesh_fed_ring")
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[node name="MoteLeft" type="MeshInstance3D" parent="Visual/FedResponseRoot"]
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position = Vector3(-0.34, 0.18, 0)
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mesh = SubResource("Mesh_fed_mote")
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[node name="MoteRight" type="MeshInstance3D" parent="Visual/FedResponseRoot"]
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position = Vector3(0.34, 0.28, 0)
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scale = Vector3(0.82, 0.82, 0.82)
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mesh = SubResource("Mesh_fed_mote")
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[node name="InteractionPoint" type="Marker3D" parent="."]
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position = Vector3(0, 0, 2.05)
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[node name="DebugLabel" type="Label3D" parent="."]
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position = Vector3(0, 2.55, 0)
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billboard = 1
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no_depth_test = true
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font_size = 22
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outline_size = 5
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text = "Dunja"
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modulate = Color(1, 0.94, 0.78, 1)
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pixel_size = 0.006
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@@ -0,0 +1,90 @@
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extends Node3D
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const HUNGER_CUE_BASE_Y := 2.05
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const FED_RESPONSE_BASE_Y := 1.8
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@onready var head_root: Node3D = $HeadRoot
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@onready var tail_root: Node3D = $TailRoot
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@onready var hunger_cue_root: Node3D = $HungerCueRoot
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@onready var fed_response_root: Node3D = $FedResponseRoot
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@onready var leg_front_left: Node3D = $LegFrontLeft
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@onready var leg_front_right: Node3D = $LegFrontRight
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@onready var leg_back_left: Node3D = $LegBackLeft
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@onready var leg_back_right: Node3D = $LegBackRight
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var idle_phase := 0.0
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var is_hungry := false
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var is_moving := false
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var fed_tween: Tween
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var head_base_position: Vector3
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var visual_base_position: Vector3
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func _ready() -> void:
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head_base_position = head_root.position
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visual_base_position = position
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reset_transient_feedback()
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func _process(delta: float) -> void:
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idle_phase = fmod(idle_phase + delta, TAU)
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var breath := sin(idle_phase * 1.7) * 0.025
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var hungry_drop := -0.12 if is_hungry else 0.0
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var walking_bob := absf(sin(idle_phase * 5.4)) * 0.045 if is_moving else 0.0
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position.y = visual_base_position.y + walking_bob
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head_root.position.y = head_base_position.y + breath + hungry_drop
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head_root.rotation_degrees.x = (
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8.0 + sin(idle_phase * 1.2) * 2.0 if is_hungry else -3.0 + sin(idle_phase * 1.4) * 2.5
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)
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tail_root.rotation_degrees.z = sin(idle_phase * 3.1) * (4.0 if is_hungry else 13.0)
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var stride := sin(idle_phase * 5.4) * 14.0 if is_moving else 0.0
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leg_front_left.rotation_degrees.x = stride
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leg_back_right.rotation_degrees.x = stride
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leg_front_right.rotation_degrees.x = -stride
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leg_back_left.rotation_degrees.x = -stride
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if hunger_cue_root.visible:
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hunger_cue_root.position.y = HUNGER_CUE_BASE_Y + sin(idle_phase * 2.2) * 0.07
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func set_hungry(value: bool) -> void:
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is_hungry = value
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hunger_cue_root.visible = value
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func set_moving(value: bool) -> void:
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is_moving = value
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if not value:
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position = visual_base_position
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leg_front_left.rotation_degrees.x = 0.0
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leg_front_right.rotation_degrees.x = 0.0
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leg_back_left.rotation_degrees.x = 0.0
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leg_back_right.rotation_degrees.x = 0.0
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func reset_transient_feedback() -> void:
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if fed_tween != null:
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fed_tween.kill()
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fed_tween = null
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fed_response_root.visible = false
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fed_response_root.position.y = FED_RESPONSE_BASE_Y
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fed_response_root.scale = Vector3(0.2, 0.2, 0.2)
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func play_fed_response() -> void:
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reset_transient_feedback()
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fed_response_root.visible = true
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fed_tween = create_tween()
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fed_tween.set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_OUT)
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fed_tween.tween_property(fed_response_root, "scale", Vector3.ONE, 0.34)
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fed_tween.parallel().tween_property(
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fed_response_root, "position:y", FED_RESPONSE_BASE_Y + 0.22, 0.34
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)
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fed_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
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fed_tween.tween_interval(0.7)
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fed_tween.tween_property(fed_response_root, "scale", Vector3(0.2, 0.2, 0.2), 0.42)
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fed_tween.finished.connect(_on_fed_response_finished)
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func _on_fed_response_finished() -> void:
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fed_response_root.visible = false
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fed_tween = null
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@@ -0,0 +1 @@
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uid://byx6pyisksbtg
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||||
@@ -0,0 +1,203 @@
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||||
[gd_scene load_steps=19 format=3]
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||||
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||||
[ext_resource type="Script" path="res://world/animals/animal_routine_site.gd" id="1_site"]
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||||
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||||
[sub_resource type="StandardMaterial3D" id="Material_timber"]
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||||
albedo_color = Color(0.43, 0.26, 0.12, 1)
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||||
roughness = 0.96
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||||
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||||
[sub_resource type="StandardMaterial3D" id="Material_roof"]
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||||
albedo_color = Color(0.4, 0.38, 0.18, 1)
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||||
roughness = 0.98
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||||
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||||
[sub_resource type="StandardMaterial3D" id="Material_fence"]
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||||
albedo_color = Color(0.55, 0.38, 0.19, 1)
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||||
roughness = 0.95
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="Material_clover"]
|
||||
albedo_color = Color(0.29, 0.55, 0.24, 1)
|
||||
roughness = 0.92
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="Material_bowl"]
|
||||
albedo_color = Color(0.24, 0.48, 0.48, 1)
|
||||
roughness = 0.82
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="Material_straw"]
|
||||
albedo_color = Color(0.7, 0.53, 0.25, 1)
|
||||
roughness = 0.98
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="Material_glow"]
|
||||
shading_mode = 0
|
||||
albedo_color = Color(1, 0.72, 0.3, 0.9)
|
||||
emission_enabled = true
|
||||
emission = Color(1, 0.46, 0.12, 1)
|
||||
emission_energy_multiplier = 0.42
|
||||
|
||||
[sub_resource type="BoxMesh" id="Mesh_post"]
|
||||
material = SubResource("Material_timber")
|
||||
size = Vector3(0.18, 2.05, 0.18)
|
||||
|
||||
[sub_resource type="BoxMesh" id="Mesh_beam"]
|
||||
material = SubResource("Material_timber")
|
||||
size = Vector3(2.75, 0.16, 0.18)
|
||||
|
||||
[sub_resource type="BoxMesh" id="Mesh_roof"]
|
||||
material = SubResource("Material_roof")
|
||||
size = Vector3(1.65, 0.13, 2.55)
|
||||
|
||||
[sub_resource type="CylinderMesh" id="Mesh_fence_post"]
|
||||
material = SubResource("Material_fence")
|
||||
top_radius = 0.08
|
||||
bottom_radius = 0.11
|
||||
height = 0.92
|
||||
radial_segments = 8
|
||||
|
||||
[sub_resource type="BoxMesh" id="Mesh_fence_rail"]
|
||||
material = SubResource("Material_fence")
|
||||
size = Vector3(2.55, 0.1, 0.1)
|
||||
|
||||
[sub_resource type="SphereMesh" id="Mesh_clover"]
|
||||
material = SubResource("Material_clover")
|
||||
radius = 0.24
|
||||
height = 0.16
|
||||
radial_segments = 8
|
||||
rings = 4
|
||||
|
||||
[sub_resource type="CylinderMesh" id="Mesh_bowl"]
|
||||
material = SubResource("Material_bowl")
|
||||
top_radius = 0.34
|
||||
bottom_radius = 0.27
|
||||
height = 0.13
|
||||
radial_segments = 12
|
||||
|
||||
[sub_resource type="BoxMesh" id="Mesh_straw"]
|
||||
material = SubResource("Material_straw")
|
||||
size = Vector3(1.65, 0.09, 1.15)
|
||||
|
||||
[sub_resource type="SphereMesh" id="Mesh_glow"]
|
||||
material = SubResource("Material_glow")
|
||||
radius = 0.08
|
||||
height = 0.13
|
||||
radial_segments = 8
|
||||
rings = 4
|
||||
|
||||
[node name="DunjaHabitat" type="Node3D"]
|
||||
|
||||
[node name="Shelter" type="Node3D" parent="."]
|
||||
|
||||
[node name="PostFrontLeft" type="MeshInstance3D" parent="Shelter"]
|
||||
position = Vector3(-1.18, 1.02, 2.2)
|
||||
mesh = SubResource("Mesh_post")
|
||||
|
||||
[node name="PostFrontRight" type="MeshInstance3D" parent="Shelter"]
|
||||
position = Vector3(1.18, 1.02, 2.2)
|
||||
mesh = SubResource("Mesh_post")
|
||||
|
||||
[node name="PostBackLeft" type="MeshInstance3D" parent="Shelter"]
|
||||
position = Vector3(-1.18, 1.02, 0.25)
|
||||
mesh = SubResource("Mesh_post")
|
||||
|
||||
[node name="PostBackRight" type="MeshInstance3D" parent="Shelter"]
|
||||
position = Vector3(1.18, 1.02, 0.25)
|
||||
mesh = SubResource("Mesh_post")
|
||||
|
||||
[node name="FrontBeam" type="MeshInstance3D" parent="Shelter"]
|
||||
position = Vector3(0, 2.02, 2.2)
|
||||
mesh = SubResource("Mesh_beam")
|
||||
|
||||
[node name="BackBeam" type="MeshInstance3D" parent="Shelter"]
|
||||
position = Vector3(0, 2.02, 0.25)
|
||||
mesh = SubResource("Mesh_beam")
|
||||
|
||||
[node name="RoofLeft" type="MeshInstance3D" parent="Shelter"]
|
||||
position = Vector3(-0.72, 2.31, 1.22)
|
||||
rotation_degrees = Vector3(0, 0, -19)
|
||||
mesh = SubResource("Mesh_roof")
|
||||
|
||||
[node name="RoofRight" type="MeshInstance3D" parent="Shelter"]
|
||||
position = Vector3(0.72, 2.31, 1.22)
|
||||
rotation_degrees = Vector3(0, 0, 19)
|
||||
mesh = SubResource("Mesh_roof")
|
||||
|
||||
[node name="StrawBed" type="MeshInstance3D" parent="Shelter"]
|
||||
position = Vector3(0, 0.05, 1.15)
|
||||
mesh = SubResource("Mesh_straw")
|
||||
|
||||
[node name="FeedBowl" type="MeshInstance3D" parent="Shelter"]
|
||||
position = Vector3(0.72, 0.08, 2.52)
|
||||
mesh = SubResource("Mesh_bowl")
|
||||
|
||||
[node name="Lantern" type="MeshInstance3D" parent="Shelter"]
|
||||
position = Vector3(0, 1.87, 2.1)
|
||||
mesh = SubResource("Mesh_glow")
|
||||
|
||||
[node name="ShelterSite" type="Marker3D" parent="."]
|
||||
position = Vector3(0, 0, 1.5)
|
||||
script = ExtResource("1_site")
|
||||
site_id = &"dunja_shelter"
|
||||
display_name = "Warm shelter"
|
||||
species_id = &"goat"
|
||||
|
||||
[node name="DebugLabel" type="Label3D" parent="ShelterSite"]
|
||||
position = Vector3(0, 2.45, 0)
|
||||
billboard = 1
|
||||
no_depth_test = true
|
||||
font_size = 20
|
||||
outline_size = 5
|
||||
modulate = Color(1, 0.78, 0.45, 1)
|
||||
pixel_size = 0.006
|
||||
|
||||
[node name="Pasture" type="Node3D" parent="."]
|
||||
position = Vector3(-4, 0, -2.5)
|
||||
|
||||
[node name="PostNorthLeft" type="MeshInstance3D" parent="Pasture"]
|
||||
position = Vector3(-1.3, 0.46, -1)
|
||||
mesh = SubResource("Mesh_fence_post")
|
||||
|
||||
[node name="PostNorthRight" type="MeshInstance3D" parent="Pasture"]
|
||||
position = Vector3(1.3, 0.46, -1)
|
||||
mesh = SubResource("Mesh_fence_post")
|
||||
|
||||
[node name="NorthRail" type="MeshInstance3D" parent="Pasture"]
|
||||
position = Vector3(0, 0.58, -1)
|
||||
mesh = SubResource("Mesh_fence_rail")
|
||||
|
||||
[node name="PostWestSouth" type="MeshInstance3D" parent="Pasture"]
|
||||
position = Vector3(-1.3, 0.46, 1)
|
||||
mesh = SubResource("Mesh_fence_post")
|
||||
|
||||
[node name="WestRail" type="MeshInstance3D" parent="Pasture"]
|
||||
position = Vector3(-1.3, 0.58, 0)
|
||||
rotation_degrees = Vector3(0, 90, 0)
|
||||
mesh = SubResource("Mesh_fence_rail")
|
||||
|
||||
[node name="CloverA" type="MeshInstance3D" parent="Pasture"]
|
||||
position = Vector3(-0.45, 0.08, -0.3)
|
||||
scale = Vector3(1.1, 1, 0.8)
|
||||
mesh = SubResource("Mesh_clover")
|
||||
|
||||
[node name="CloverB" type="MeshInstance3D" parent="Pasture"]
|
||||
position = Vector3(0.35, 0.08, 0.2)
|
||||
scale = Vector3(0.85, 1, 1.15)
|
||||
mesh = SubResource("Mesh_clover")
|
||||
|
||||
[node name="CloverC" type="MeshInstance3D" parent="Pasture"]
|
||||
position = Vector3(0.78, 0.07, -0.48)
|
||||
scale = Vector3(0.72, 0.9, 0.72)
|
||||
mesh = SubResource("Mesh_clover")
|
||||
|
||||
[node name="PastureSite" type="Marker3D" parent="."]
|
||||
position = Vector3(-4, 0, -2.5)
|
||||
script = ExtResource("1_site")
|
||||
site_id = &"dunja_pasture"
|
||||
display_name = "Clover pasture"
|
||||
species_id = &"goat"
|
||||
|
||||
[node name="DebugLabel" type="Label3D" parent="PastureSite"]
|
||||
position = Vector3(0, 2.15, 0)
|
||||
billboard = 1
|
||||
no_depth_test = true
|
||||
font_size = 20
|
||||
outline_size = 5
|
||||
modulate = Color(0.72, 0.95, 0.54, 1)
|
||||
pixel_size = 0.006
|
||||
@@ -0,0 +1,16 @@
|
||||
[gd_scene load_steps=3 format=3]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://world/jajce/JajceWorld.tscn" id="1_world"]
|
||||
[ext_resource type="Script" path="res://world/jajce/beauty_camera.gd" id="2_camera"]
|
||||
|
||||
[node name="DunjaLookdev" type="Node3D"]
|
||||
|
||||
[node name="JajceWorld" parent="." instance=ExtResource("1_world")]
|
||||
|
||||
[node name="GoatCamera" type="Camera3D" parent="."]
|
||||
position = Vector3(5, 4.5, -25)
|
||||
current = true
|
||||
fov = 38.0
|
||||
script = ExtResource("2_camera")
|
||||
focus_point = Vector3(-2, 1.05, -17.5)
|
||||
animate_orbit = false
|
||||
Reference in New Issue
Block a user