feat: add deterministic goat routine
This commit is contained in:
@@ -0,0 +1,90 @@
|
||||
extends Node3D
|
||||
|
||||
const HUNGER_CUE_BASE_Y := 2.05
|
||||
const FED_RESPONSE_BASE_Y := 1.8
|
||||
|
||||
@onready var head_root: Node3D = $HeadRoot
|
||||
@onready var tail_root: Node3D = $TailRoot
|
||||
@onready var hunger_cue_root: Node3D = $HungerCueRoot
|
||||
@onready var fed_response_root: Node3D = $FedResponseRoot
|
||||
@onready var leg_front_left: Node3D = $LegFrontLeft
|
||||
@onready var leg_front_right: Node3D = $LegFrontRight
|
||||
@onready var leg_back_left: Node3D = $LegBackLeft
|
||||
@onready var leg_back_right: Node3D = $LegBackRight
|
||||
|
||||
var idle_phase := 0.0
|
||||
var is_hungry := false
|
||||
var is_moving := false
|
||||
var fed_tween: Tween
|
||||
var head_base_position: Vector3
|
||||
var visual_base_position: Vector3
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
head_base_position = head_root.position
|
||||
visual_base_position = position
|
||||
reset_transient_feedback()
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
idle_phase = fmod(idle_phase + delta, TAU)
|
||||
var breath := sin(idle_phase * 1.7) * 0.025
|
||||
var hungry_drop := -0.12 if is_hungry else 0.0
|
||||
var walking_bob := absf(sin(idle_phase * 5.4)) * 0.045 if is_moving else 0.0
|
||||
position.y = visual_base_position.y + walking_bob
|
||||
head_root.position.y = head_base_position.y + breath + hungry_drop
|
||||
head_root.rotation_degrees.x = (
|
||||
8.0 + sin(idle_phase * 1.2) * 2.0 if is_hungry else -3.0 + sin(idle_phase * 1.4) * 2.5
|
||||
)
|
||||
tail_root.rotation_degrees.z = sin(idle_phase * 3.1) * (4.0 if is_hungry else 13.0)
|
||||
var stride := sin(idle_phase * 5.4) * 14.0 if is_moving else 0.0
|
||||
leg_front_left.rotation_degrees.x = stride
|
||||
leg_back_right.rotation_degrees.x = stride
|
||||
leg_front_right.rotation_degrees.x = -stride
|
||||
leg_back_left.rotation_degrees.x = -stride
|
||||
if hunger_cue_root.visible:
|
||||
hunger_cue_root.position.y = HUNGER_CUE_BASE_Y + sin(idle_phase * 2.2) * 0.07
|
||||
|
||||
|
||||
func set_hungry(value: bool) -> void:
|
||||
is_hungry = value
|
||||
hunger_cue_root.visible = value
|
||||
|
||||
|
||||
func set_moving(value: bool) -> void:
|
||||
is_moving = value
|
||||
if not value:
|
||||
position = visual_base_position
|
||||
leg_front_left.rotation_degrees.x = 0.0
|
||||
leg_front_right.rotation_degrees.x = 0.0
|
||||
leg_back_left.rotation_degrees.x = 0.0
|
||||
leg_back_right.rotation_degrees.x = 0.0
|
||||
|
||||
|
||||
func reset_transient_feedback() -> void:
|
||||
if fed_tween != null:
|
||||
fed_tween.kill()
|
||||
fed_tween = null
|
||||
fed_response_root.visible = false
|
||||
fed_response_root.position.y = FED_RESPONSE_BASE_Y
|
||||
fed_response_root.scale = Vector3(0.2, 0.2, 0.2)
|
||||
|
||||
|
||||
func play_fed_response() -> void:
|
||||
reset_transient_feedback()
|
||||
fed_response_root.visible = true
|
||||
fed_tween = create_tween()
|
||||
fed_tween.set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_OUT)
|
||||
fed_tween.tween_property(fed_response_root, "scale", Vector3.ONE, 0.34)
|
||||
fed_tween.parallel().tween_property(
|
||||
fed_response_root, "position:y", FED_RESPONSE_BASE_Y + 0.22, 0.34
|
||||
)
|
||||
fed_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
|
||||
fed_tween.tween_interval(0.7)
|
||||
fed_tween.tween_property(fed_response_root, "scale", Vector3(0.2, 0.2, 0.2), 0.42)
|
||||
fed_tween.finished.connect(_on_fed_response_finished)
|
||||
|
||||
|
||||
func _on_fed_response_finished() -> void:
|
||||
fed_response_root.visible = false
|
||||
fed_tween = null
|
||||
Reference in New Issue
Block a user