feat: add deterministic goat routine
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@@ -0,0 +1,203 @@
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[gd_scene load_steps=19 format=3]
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[ext_resource type="Script" path="res://world/animals/animal_routine_site.gd" id="1_site"]
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[sub_resource type="StandardMaterial3D" id="Material_timber"]
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albedo_color = Color(0.43, 0.26, 0.12, 1)
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roughness = 0.96
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[sub_resource type="StandardMaterial3D" id="Material_roof"]
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albedo_color = Color(0.4, 0.38, 0.18, 1)
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roughness = 0.98
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[sub_resource type="StandardMaterial3D" id="Material_fence"]
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albedo_color = Color(0.55, 0.38, 0.19, 1)
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roughness = 0.95
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[sub_resource type="StandardMaterial3D" id="Material_clover"]
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albedo_color = Color(0.29, 0.55, 0.24, 1)
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roughness = 0.92
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[sub_resource type="StandardMaterial3D" id="Material_bowl"]
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albedo_color = Color(0.24, 0.48, 0.48, 1)
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roughness = 0.82
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[sub_resource type="StandardMaterial3D" id="Material_straw"]
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albedo_color = Color(0.7, 0.53, 0.25, 1)
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roughness = 0.98
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[sub_resource type="StandardMaterial3D" id="Material_glow"]
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shading_mode = 0
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albedo_color = Color(1, 0.72, 0.3, 0.9)
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emission_enabled = true
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emission = Color(1, 0.46, 0.12, 1)
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emission_energy_multiplier = 0.42
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[sub_resource type="BoxMesh" id="Mesh_post"]
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material = SubResource("Material_timber")
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size = Vector3(0.18, 2.05, 0.18)
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[sub_resource type="BoxMesh" id="Mesh_beam"]
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material = SubResource("Material_timber")
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size = Vector3(2.75, 0.16, 0.18)
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[sub_resource type="BoxMesh" id="Mesh_roof"]
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material = SubResource("Material_roof")
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size = Vector3(1.65, 0.13, 2.55)
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[sub_resource type="CylinderMesh" id="Mesh_fence_post"]
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material = SubResource("Material_fence")
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top_radius = 0.08
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bottom_radius = 0.11
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height = 0.92
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radial_segments = 8
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[sub_resource type="BoxMesh" id="Mesh_fence_rail"]
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material = SubResource("Material_fence")
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size = Vector3(2.55, 0.1, 0.1)
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[sub_resource type="SphereMesh" id="Mesh_clover"]
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material = SubResource("Material_clover")
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radius = 0.24
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height = 0.16
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radial_segments = 8
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rings = 4
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[sub_resource type="CylinderMesh" id="Mesh_bowl"]
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material = SubResource("Material_bowl")
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top_radius = 0.34
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bottom_radius = 0.27
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height = 0.13
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radial_segments = 12
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[sub_resource type="BoxMesh" id="Mesh_straw"]
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material = SubResource("Material_straw")
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size = Vector3(1.65, 0.09, 1.15)
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[sub_resource type="SphereMesh" id="Mesh_glow"]
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material = SubResource("Material_glow")
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radius = 0.08
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height = 0.13
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radial_segments = 8
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rings = 4
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[node name="DunjaHabitat" type="Node3D"]
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[node name="Shelter" type="Node3D" parent="."]
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[node name="PostFrontLeft" type="MeshInstance3D" parent="Shelter"]
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position = Vector3(-1.18, 1.02, 2.2)
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mesh = SubResource("Mesh_post")
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[node name="PostFrontRight" type="MeshInstance3D" parent="Shelter"]
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position = Vector3(1.18, 1.02, 2.2)
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mesh = SubResource("Mesh_post")
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[node name="PostBackLeft" type="MeshInstance3D" parent="Shelter"]
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position = Vector3(-1.18, 1.02, 0.25)
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mesh = SubResource("Mesh_post")
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[node name="PostBackRight" type="MeshInstance3D" parent="Shelter"]
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position = Vector3(1.18, 1.02, 0.25)
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mesh = SubResource("Mesh_post")
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[node name="FrontBeam" type="MeshInstance3D" parent="Shelter"]
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position = Vector3(0, 2.02, 2.2)
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mesh = SubResource("Mesh_beam")
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[node name="BackBeam" type="MeshInstance3D" parent="Shelter"]
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position = Vector3(0, 2.02, 0.25)
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mesh = SubResource("Mesh_beam")
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[node name="RoofLeft" type="MeshInstance3D" parent="Shelter"]
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position = Vector3(-0.72, 2.31, 1.22)
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rotation_degrees = Vector3(0, 0, -19)
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mesh = SubResource("Mesh_roof")
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[node name="RoofRight" type="MeshInstance3D" parent="Shelter"]
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position = Vector3(0.72, 2.31, 1.22)
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rotation_degrees = Vector3(0, 0, 19)
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mesh = SubResource("Mesh_roof")
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[node name="StrawBed" type="MeshInstance3D" parent="Shelter"]
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position = Vector3(0, 0.05, 1.15)
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mesh = SubResource("Mesh_straw")
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[node name="FeedBowl" type="MeshInstance3D" parent="Shelter"]
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position = Vector3(0.72, 0.08, 2.52)
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mesh = SubResource("Mesh_bowl")
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[node name="Lantern" type="MeshInstance3D" parent="Shelter"]
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position = Vector3(0, 1.87, 2.1)
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mesh = SubResource("Mesh_glow")
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[node name="ShelterSite" type="Marker3D" parent="."]
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position = Vector3(0, 0, 1.5)
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script = ExtResource("1_site")
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site_id = &"dunja_shelter"
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display_name = "Warm shelter"
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species_id = &"goat"
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[node name="DebugLabel" type="Label3D" parent="ShelterSite"]
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position = Vector3(0, 2.45, 0)
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billboard = 1
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no_depth_test = true
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font_size = 20
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outline_size = 5
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modulate = Color(1, 0.78, 0.45, 1)
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pixel_size = 0.006
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[node name="Pasture" type="Node3D" parent="."]
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position = Vector3(-4, 0, -2.5)
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[node name="PostNorthLeft" type="MeshInstance3D" parent="Pasture"]
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position = Vector3(-1.3, 0.46, -1)
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mesh = SubResource("Mesh_fence_post")
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[node name="PostNorthRight" type="MeshInstance3D" parent="Pasture"]
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position = Vector3(1.3, 0.46, -1)
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mesh = SubResource("Mesh_fence_post")
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[node name="NorthRail" type="MeshInstance3D" parent="Pasture"]
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position = Vector3(0, 0.58, -1)
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mesh = SubResource("Mesh_fence_rail")
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[node name="PostWestSouth" type="MeshInstance3D" parent="Pasture"]
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position = Vector3(-1.3, 0.46, 1)
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mesh = SubResource("Mesh_fence_post")
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[node name="WestRail" type="MeshInstance3D" parent="Pasture"]
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position = Vector3(-1.3, 0.58, 0)
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rotation_degrees = Vector3(0, 90, 0)
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mesh = SubResource("Mesh_fence_rail")
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[node name="CloverA" type="MeshInstance3D" parent="Pasture"]
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position = Vector3(-0.45, 0.08, -0.3)
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scale = Vector3(1.1, 1, 0.8)
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mesh = SubResource("Mesh_clover")
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[node name="CloverB" type="MeshInstance3D" parent="Pasture"]
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position = Vector3(0.35, 0.08, 0.2)
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scale = Vector3(0.85, 1, 1.15)
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mesh = SubResource("Mesh_clover")
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[node name="CloverC" type="MeshInstance3D" parent="Pasture"]
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position = Vector3(0.78, 0.07, -0.48)
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scale = Vector3(0.72, 0.9, 0.72)
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mesh = SubResource("Mesh_clover")
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[node name="PastureSite" type="Marker3D" parent="."]
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position = Vector3(-4, 0, -2.5)
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script = ExtResource("1_site")
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site_id = &"dunja_pasture"
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display_name = "Clover pasture"
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species_id = &"goat"
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[node name="DebugLabel" type="Label3D" parent="PastureSite"]
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position = Vector3(0, 2.15, 0)
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billboard = 1
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no_depth_test = true
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font_size = 20
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outline_size = 5
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modulate = Color(0.72, 0.95, 0.54, 1)
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pixel_size = 0.006
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