feat: add deterministic goat routine
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=60 format=3]
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[gd_scene load_steps=61 format=3]
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[ext_resource type="Terrain3DAssets" path="res://terrain/jajce/assets.tres" id="1_assets"]
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[ext_resource type="PackedScene" path="res://world/resource_nodes/ResourceNode.tscn" id="2_resource"]
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@@ -27,7 +27,8 @@
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[ext_resource type="Material" path="res://world/jajce/materials/cozy_grass_process_material.tres" id="25_grass_process"]
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[ext_resource type="PackedScene" path="res://world/jajce/RiverbankResourceCluster.tscn" id="26_resource_cluster"]
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[ext_resource type="PackedScene" path="res://world/jajce/ForestEdgeResourceCluster.tscn" id="27_forest_cluster"]
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[ext_resource type="PackedScene" path="res://world/jajce/CozyGoat.tscn" id="28_goat"]
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[ext_resource type="PackedScene" path="res://world/animals/goat/cozy_goat.tscn" id="28_goat"]
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[ext_resource type="PackedScene" path="res://world/animals/goat/dunja_habitat.tscn" id="29_habitat"]
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[sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_jajce"]
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_shader_parameters = {
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@@ -462,8 +463,13 @@ phase = 4.4
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[node name="Animals" type="Node3D" parent="WorldObjects"]
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[node name="Dunja" parent="WorldObjects/Animals" instance=ExtResource("28_goat")]
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position = Vector3(-4, 0, -11.5)
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rotation_degrees = Vector3(0, -18, 0)
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position = Vector3(0, 0, -15.5)
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rotation_degrees = Vector3(0, 150, 0)
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[node name="AnimalHabitats" type="Node3D" parent="WorldObjects"]
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[node name="DunjaHabitat" parent="WorldObjects/AnimalHabitats" instance=ExtResource("29_habitat")]
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position = Vector3(0, 0, -17)
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[node name="ResourceNodes" type="Node3D" parent="WorldObjects"]
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