feat: add deterministic goat routine

This commit is contained in:
Rijad Zuzo
2026-07-26 23:52:56 +02:00
parent f79c2bb630
commit e3aa3440a2
61 changed files with 1393 additions and 1057 deletions
+3 -1
View File
@@ -21,7 +21,9 @@ func _initialize_world_presentation() -> void:
groups_to_snap.append(child)
if has_node("WorldObjects"):
var wo := $WorldObjects
for group_name in ["Animals", "ResourceNodes", "StorageSites", "ActivitySites"]:
for group_name in [
"Animals", "AnimalHabitats", "ResourceNodes", "StorageSites", "ActivitySites"
]:
if wo.has_node(group_name):
groups_to_snap.append_array(wo.get_node(group_name).get_children())