feat: add cold-season scarcity that halves yields and pauses regrowth
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@@ -86,6 +86,7 @@ func _on_village_changed(village: SimVillage) -> void:
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if rates["wood_per_day"] > 0.01:
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wood_rate = " (−%.0f/d)" % rates["wood_per_day"]
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var opportunity_text := _build_active_opportunity_display()
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var season_text := "Cold" if simulation_manager.is_cold_season() else "Warm"
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village_stats_label.text = (
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"""
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Village [%s]
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@@ -95,6 +96,7 @@ func _on_village_changed(village: SimVillage) -> void:
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Safety: %s
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Knowledge: %s
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Starving: %s
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Season: %s
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Food Mod: %.2f
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Safety Mod: %.2f
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@@ -110,6 +112,7 @@ func _on_village_changed(village: SimVillage) -> void:
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round(village.safety),
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round(village.knowledge),
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simulation_manager.get_starving_count(),
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season_text,
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village.food_modifier,
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village.safety_modifier,
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village.knowledge_modifier,
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