docs: capture simulation garden baseline

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2026-07-08 16:26:06 +02:00
parent 0fa8d80119
commit e813a8b2d5
7 changed files with 168 additions and 6 deletions
+9 -5
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@@ -198,6 +198,9 @@ study, and patrol target typed activity sites. The migration is documented in
- **Lookdev baseline:** `Jajce Lookdev 01` is captured at
`docs/baselines/jajce_lookdev_01.png` with
`tools/capture_jajce_lookdev.gd`
- **Runtime baseline:** `Simulation Garden 01` is captured as paired debug and
cinematic `main.tscn` images under `docs/baselines/` with
`tools/capture_simulation_garden.gd`
- **Terrain compatibility floor:** Godot 4.4 according to the bundled extension
- **Version control:** Git
- **Primary branch:** `main`
@@ -336,8 +339,8 @@ distance with resource `safety_risk`, `comfort_distance`, and
keep the old greybox ground out of runtime physics, require paths to reach
their targets, and compare required navigation paths against the Terrain3D
height field;
- a look-development scene and camera.
- a reproducible daytime lookdev capture and review note under
- a look-development scene and camera;
- reproducible lookdev and runtime capture scripts plus review notes under
`docs/baselines/`.
This is a runtime integration proof, not the final terrain composition.
@@ -549,8 +552,8 @@ These are expected prototype constraints, not necessarily isolated bugs:
playable-loop pass, so future terrain sculpting should rerun the bake tool and
recheck reachability rather than hand-editing navigation polygons.
- Terrain3D and the bounded Jajce beauty baseline now run in the main game
scene; `Jajce Lookdev 01` is captured, while the runtime `Simulation Garden
01` capture remains the next presentation checkpoint.
scene; `Jajce Lookdev 01` and the runtime `Simulation Garden 01` are captured
as reproducible presentation baselines.
- Combat, companions, factions, politics, trade, rumours, quests, persistence,
and regional travel do not yet exist.
- Placeholder geometry is sufficient for debugging but not for build-in-public
@@ -768,7 +771,8 @@ eating consumes it. Each successful transfer creates a persisted structured
event, and active NPCs visibly carry food through presentation derived from
their inventory. The bounded save-slot slice is also complete, including
validation, atomic replacement recovery, and active-visual rebuilding.
Terrain3D runtime integration and the simulation-garden beauty pass are next.
Terrain3D runtime integration, the bounded Jajce beauty pass, and the first
simulation-garden runtime capture are complete.
The coherent visual slice can then aim for: