docs: capture simulation garden baseline
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@@ -198,6 +198,9 @@ study, and patrol target typed activity sites. The migration is documented in
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- **Lookdev baseline:** `Jajce Lookdev 01` is captured at
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`docs/baselines/jajce_lookdev_01.png` with
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`tools/capture_jajce_lookdev.gd`
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- **Runtime baseline:** `Simulation Garden 01` is captured as paired debug and
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cinematic `main.tscn` images under `docs/baselines/` with
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`tools/capture_simulation_garden.gd`
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- **Terrain compatibility floor:** Godot 4.4 according to the bundled extension
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- **Version control:** Git
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- **Primary branch:** `main`
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@@ -336,8 +339,8 @@ distance with resource `safety_risk`, `comfort_distance`, and
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keep the old greybox ground out of runtime physics, require paths to reach
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their targets, and compare required navigation paths against the Terrain3D
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height field;
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- a look-development scene and camera.
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- a reproducible daytime lookdev capture and review note under
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- a look-development scene and camera;
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- reproducible lookdev and runtime capture scripts plus review notes under
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`docs/baselines/`.
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This is a runtime integration proof, not the final terrain composition.
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@@ -549,8 +552,8 @@ These are expected prototype constraints, not necessarily isolated bugs:
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playable-loop pass, so future terrain sculpting should rerun the bake tool and
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recheck reachability rather than hand-editing navigation polygons.
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- Terrain3D and the bounded Jajce beauty baseline now run in the main game
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scene; `Jajce Lookdev 01` is captured, while the runtime `Simulation Garden
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01` capture remains the next presentation checkpoint.
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scene; `Jajce Lookdev 01` and the runtime `Simulation Garden 01` are captured
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as reproducible presentation baselines.
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- Combat, companions, factions, politics, trade, rumours, quests, persistence,
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and regional travel do not yet exist.
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- Placeholder geometry is sufficient for debugging but not for build-in-public
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@@ -768,7 +771,8 @@ eating consumes it. Each successful transfer creates a persisted structured
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event, and active NPCs visibly carry food through presentation derived from
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their inventory. The bounded save-slot slice is also complete, including
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validation, atomic replacement recovery, and active-visual rebuilding.
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Terrain3D runtime integration and the simulation-garden beauty pass are next.
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Terrain3D runtime integration, the bounded Jajce beauty pass, and the first
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simulation-garden runtime capture are complete.
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The coherent visual slice can then aim for:
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