feat: add emergent world foundations
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[gd_resource type="Resource" script_class="ItemDefinition" load_steps=2 format=3]
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[ext_resource type="Script" path="res://simulation/definitions/ItemDefinition.gd" id="1"]
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[resource]
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script = ExtResource("1")
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item_id = &"item_sword"
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display_name = "Sword"
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category = &"weapon"
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equip_slot = &"hand"
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damage = 24.0
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reach = 2.4
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attack_cooldown = 0.55
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