feat: add emergent world foundations

This commit is contained in:
Rijad Zuzo
2026-08-12 20:06:51 +02:00
parent fa04137a04
commit ea00f60165
44 changed files with 2665 additions and 7 deletions
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extends SceneTree
var failures: Array[String] = []
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
_test_core_pack()
_test_deterministic_enumeration_and_dependencies()
_test_duplicate_ids_fail_without_overrides()
_test_unknown_references_categories_and_handlers()
_finish()
func _test_core_pack() -> void:
var catalog := ContentCatalog.create_core()
_check(catalog.is_valid(), "Core pack should validate: %s" % [catalog.get_errors()])
_check(
(
_action_ids(catalog.get_actions())
== [
&"defend",
&"deposit_food",
&"deposit_wood",
&"eat",
&"feed_animal",
&"gather_food",
&"gather_wood",
&"patrol",
&"rest",
&"sleep",
&"study",
&"wander",
&"withdraw_food",
]
),
"Core actions should enumerate by stable ID"
)
_check(
(
_profession_ids(catalog.get_professions())
== [&"farmer", &"guard", &"scholar", &"wanderer", &"woodcutter"]
),
"Core professions should enumerate by stable ID"
)
_check(
_item_ids(catalog.get_items()) == [&"food", &"item_claw", &"item_sword", &"wood"],
"Core items should include food, wood, sword, and claw in stable-ID order"
)
_check(
_enemy_ids(catalog.get_enemies()) == [&"enemy_raider", &"enemy_wolf"],
"Core enemies should enumerate by stable ID"
)
var food := catalog.get_item(SimulationIds.RESOURCE_FOOD)
var wood := catalog.get_item(SimulationIds.RESOURCE_WOOD)
var sword := catalog.get_item(SimulationIds.ITEM_SWORD)
var claw := catalog.get_item(SimulationIds.ITEM_CLAW)
_check(food != null and food.is_resource(), "Food should be a resource item")
_check(wood != null and wood.is_resource(), "Wood should be a resource item")
_check(
sword != null and sword.is_weapon() and is_equal_approx(sword.damage, 24.0),
"Sword should preserve its weapon contract"
)
_check(
claw != null and claw.is_weapon() and is_equal_approx(claw.reach, 1.2),
"Claw should preserve its weapon contract"
)
var wolf := catalog.get_enemy(&"enemy_wolf")
_check(
wolf != null and wolf.weapon_id == SimulationIds.ITEM_CLAW,
"Enemy references should resolve against catalog items"
)
func _test_deterministic_enumeration_and_dependencies() -> void:
var core := load(ContentCatalog.CORE_PACK_PATH) as SimulationContentPack
var addon := _pack(&"addon", "Addon")
addon.required_pack_ids = [&"core"]
addon.required_handler_ids = [&"test_handler"]
addon.items = [_resource_item(&"amber", "Amber")]
var packs: Array[SimulationContentPack] = [addon, core]
var catalog := ContentCatalog.new()
var handlers: Array[StringName] = [&"test_handler"]
var errors := catalog.rebuild(packs, handlers)
_check(errors.is_empty(), "Known pack and handler dependencies should validate: %s" % [errors])
_check(
_pack_ids(catalog.get_packs()) == [&"addon", &"core"],
"Pack enumeration should not depend on input order"
)
_check(
_item_ids(catalog.get_items()) == [&"amber", &"food", &"item_claw", &"item_sword", &"wood"],
"Merged item enumeration should be globally stable-ID sorted"
)
var returned_items := catalog.get_items()
returned_items.clear()
_check(
catalog.get_items().size() == 5,
"Callers should not be able to mutate the catalog's ordered arrays"
)
func _test_duplicate_ids_fail_without_overrides() -> void:
var first := _pack(&"first", "First")
first.items = [_resource_item(&"shared_item", "First value")]
var second := _pack(&"second", "Second")
second.items = [_resource_item(&"shared_item", "Second value")]
var packs: Array[SimulationContentPack] = [second, first]
var catalog := ContentCatalog.new()
var errors := catalog.rebuild(packs)
_check(_has_error(errors, "Duplicate item_id 'shared_item'"), "Duplicate item IDs should fail")
_check(
(
not catalog.is_valid()
and catalog.get_item(&"shared_item") == null
and catalog.get_items().is_empty()
),
"An invalid build should publish neither duplicate value nor partial content"
)
var duplicate_pack := _pack(&"first", "Duplicate pack")
var duplicate_packs: Array[SimulationContentPack] = [first, duplicate_pack]
errors = catalog.rebuild(duplicate_packs)
_check(_has_error(errors, "Duplicate pack_id 'first'"), "Duplicate pack IDs should fail")
func _test_unknown_references_categories_and_handlers() -> void:
var broken := _pack(&"broken", "Broken")
broken.required_pack_ids = [&"missing_pack"]
broken.required_handler_ids = [&"missing_handler"]
var invalid_item := _resource_item(&"strange_item", "Strange")
invalid_item.category = &"unknown_category"
var ordinary_resource := _resource_item(&"ordinary_resource", "Ordinary resource")
var missing_profession := _action(&"missing_profession")
missing_profession.preferred_profession_id = &"unknown_profession"
var missing_action := _action(&"missing_action")
missing_action.target_type = SimulationIds.TARGET_RESOURCE
missing_action.resource_action_id = &"unknown_resource_action"
var missing_cost_item := _action(&"missing_cost")
missing_cost_item.completion_cost_resource_id = &"unknown_cost_item"
missing_cost_item.completion_cost_amount = 1.0
var weapon_item := _weapon_item(&"test_weapon", "Test weapon")
var weapon_cost := _action(&"weapon_cost")
weapon_cost.completion_cost_resource_id = weapon_item.item_id
weapon_cost.completion_cost_amount = 1.0
var missing_weapon := _enemy(&"missing_weapon_enemy", &"unknown_weapon")
var non_weapon := _enemy(&"non_weapon_enemy", ordinary_resource.item_id)
broken.items = [invalid_item, ordinary_resource, weapon_item]
broken.actions = [missing_profession, missing_action, missing_cost_item, weapon_cost]
broken.enemies = [missing_weapon, non_weapon]
var packs: Array[SimulationContentPack] = [broken]
var known_handlers: Array[StringName] = [&"known_handler"]
var catalog := ContentCatalog.new()
var errors := catalog.rebuild(packs, known_handlers)
for expected in [
"unknown required pack 'missing_pack'",
"unknown required handler 'missing_handler'",
"category 'unknown_category' is invalid",
"unknown profession 'unknown_profession'",
"unknown resource action 'unknown_resource_action'",
"unknown completion cost item 'unknown_cost_item'",
"non-resource completion cost item 'test_weapon'",
"unknown weapon 'unknown_weapon'",
"non-weapon item 'ordinary_resource'",
]:
_check(_has_error(errors, expected), "Catalog should report %s: %s" % [expected, errors])
_check(not catalog.is_valid(), "Unknown references should invalidate the complete catalog")
func _pack(pack_id: StringName, display_name: String) -> SimulationContentPack:
var pack := SimulationContentPack.new()
pack.pack_id = pack_id
pack.display_name = display_name
return pack
func _resource_item(item_id: StringName, display_name: String) -> ItemDefinition:
var item := ItemDefinition.new()
item.item_id = item_id
item.display_name = display_name
item.category = ItemDefinition.CATEGORY_RESOURCE
return item
func _weapon_item(item_id: StringName, display_name: String) -> ItemDefinition:
var item := ItemDefinition.new()
item.item_id = item_id
item.display_name = display_name
item.category = ItemDefinition.CATEGORY_WEAPON
item.equip_slot = SimulationIds.EQUIP_SLOT_HAND
item.damage = 1.0
item.reach = 1.0
item.attack_cooldown = 1.0
return item
func _action(action_id: StringName) -> ActionDefinition:
var action := ActionDefinition.new()
action.action_id = action_id
action.display_name = String(action_id).capitalize()
action.target_type = SimulationIds.TARGET_ACTIVITY
return action
func _enemy(enemy_id: StringName, weapon_id: StringName) -> EnemyDefinition:
var enemy := EnemyDefinition.new()
enemy.enemy_id = enemy_id
enemy.display_name = String(enemy_id).capitalize()
enemy.kind = SimulationIds.COMBATANT_KIND_RAIDER
enemy.weapon_id = weapon_id
return enemy
func _pack_ids(packs: Array[SimulationContentPack]) -> Array[StringName]:
var ids: Array[StringName] = []
for pack in packs:
ids.append(pack.pack_id)
return ids
func _action_ids(actions: Array[ActionDefinition]) -> Array[StringName]:
var ids: Array[StringName] = []
for action in actions:
ids.append(action.action_id)
return ids
func _profession_ids(professions: Array[ProfessionDefinition]) -> Array[StringName]:
var ids: Array[StringName] = []
for profession in professions:
ids.append(profession.profession_id)
return ids
func _item_ids(items: Array[ItemDefinition]) -> Array[StringName]:
var ids: Array[StringName] = []
for item in items:
ids.append(item.item_id)
return ids
func _enemy_ids(enemies: Array[EnemyDefinition]) -> Array[StringName]:
var ids: Array[StringName] = []
for enemy in enemies:
ids.append(enemy.enemy_id)
return ids
func _has_error(errors: Array[String], fragment: String) -> bool:
for error in errors:
if fragment in error:
return true
return false
func _check(condition: bool, message: String) -> void:
if not condition:
failures.append(message)
func _finish() -> void:
if failures.is_empty():
print("[TEST] Content catalog passed")
quit(0)
return
for failure in failures:
push_error("[TEST] " + failure)
quit(1)
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extends GutTest
func test_value_objects_round_trip_and_reject_invalid_data() -> void:
var entity_ref := WorldEntityRef.create(&"npc", &"7")
var address := SpatialAddress.create(&"jajce", &"village_square", Vector3(2.0, 3.0, 4.0))
assert_not_null(entity_ref)
assert_eq(
WorldEntityRef.from_dictionary(entity_ref.to_dictionary()).to_dictionary(),
entity_ref.to_dictionary()
)
assert_not_null(address)
assert_eq(
SpatialAddress.from_dictionary(address.to_dictionary()).to_dictionary(),
address.to_dictionary()
)
assert_null(WorldEntityRef.create(&"npc", &""))
assert_null(
(
SpatialAddress
. from_dictionary(
{
"schema_version": SpatialAddress.SCHEMA_VERSION,
"world_id": "jajce",
"location_id": "square",
"position": [0.0, 1.0],
}
)
)
)
func test_record_serialization_is_deterministic_and_defensive() -> void:
var actor := WorldEntityRef.create(&"npc", &"7")
var resource := WorldEntityRef.create(&"resource", &"berry_patch_a")
var participants := {
&"source": resource,
&"actor": actor,
}
var payload := {
&"zeta": 2,
&"alpha": &"food",
&"nested": {&"beta": 2, &"alpha": 1},
}
var event := WorldEventRecord.create(
42,
&"resource_extracted",
12,
participants,
SpatialAddress.create(&"jajce", &"forest_edge", Vector3(4.0, 0.0, 8.0)),
payload
)
participants.clear()
payload[&"zeta"] = 99
var serialized := event.to_dictionary()
var restored := WorldEventRecord.from_dictionary(serialized)
assert_not_null(restored)
assert_eq(restored.to_dictionary(), serialized)
assert_eq(JSON.stringify(restored.to_dictionary()), JSON.stringify(serialized))
assert_eq(restored.get_participant_roles(), [&"actor", &"source"])
assert_eq(restored.get_payload()["zeta"], 2)
assert_eq(restored.get_payload()["alpha"], "food")
serialized["payload"]["zeta"] = 100
assert_eq(restored.get_payload()["zeta"], 2)
func test_store_indexes_id_type_participant_location_and_tick() -> void:
var store := WorldEventStore.new()
var actor_a := WorldEntityRef.create(&"npc", &"7")
var actor_b := WorldEntityRef.create(&"npc", &"8")
var pantry := WorldEntityRef.create(&"storage", &"village_pantry")
var square := SpatialAddress.create(&"jajce", &"village_square", Vector3.ZERO)
var forest := SpatialAddress.create(&"jajce", &"forest_edge", Vector3(12.0, 0.0, 4.0))
var later_event := WorldEventRecord.create(
20,
&"storage_deposited",
9,
{&"actor": actor_a, &"destination": pantry},
square,
{"item_id": "food", "amount": 2.0}
)
var earlier_event := WorldEventRecord.create(
7, &"resource_extracted", 4, {&"actor": actor_a}, forest, {"item_id": "food", "amount": 2.0}
)
var same_tick_event := WorldEventRecord.create(
9,
&"storage_deposited",
9,
{&"actor": actor_b, &"source": pantry},
square,
{"item_id": "food", "amount": 1.0}
)
assert_true(store.append(later_event))
assert_true(store.append(earlier_event))
assert_true(store.append(same_tick_event))
assert_false(store.append(later_event))
assert_same(store.get_by_id(20), store.get_by_id(20))
assert_eq(_event_ids(store.get_all()), [7, 9, 20])
assert_eq(_event_ids(store.get_for_type(&"storage_deposited")), [9, 20])
assert_eq(_event_ids(store.get_for_participant(actor_a)), [7, 20])
assert_eq(_event_ids(store.get_for_participant(pantry)), [9, 20])
assert_eq(_event_ids(store.get_for_location(square)), [9, 20])
assert_eq(_event_ids(store.get_for_tick(9)), [9, 20])
assert_eq(_event_ids(store.get_between_ticks(4, 9)), [7, 9, 20])
assert_true(store.get_for_type(&"unknown").is_empty())
func test_store_round_trip_rebuilds_all_indexes_transactionally() -> void:
var original := WorldEventStore.new()
var actor := WorldEntityRef.create(&"npc", &"3")
var address := SpatialAddress.create(&"jajce", &"pasture", Vector3(1.0, 0.0, 2.0))
assert_true(
original.append(
WorldEventRecord.create(
5, &"animal_fed", 14, {&"actor": actor}, address, {"amount": 1.0}
)
)
)
var serialized := original.to_dictionary()
var restored := WorldEventStore.from_dictionary(serialized)
assert_not_null(restored)
assert_eq(restored.to_dictionary(), serialized)
assert_eq(_event_ids(restored.get_for_type(&"animal_fed")), [5])
assert_eq(_event_ids(restored.get_for_participant(actor)), [5])
assert_eq(_event_ids(restored.get_for_location(address)), [5])
assert_eq(_event_ids(restored.get_for_tick(14)), [5])
var invalid_restore := {
"schema_version": WorldEventStore.SCHEMA_VERSION,
"events": [serialized["events"][0], serialized["events"][0]],
}
assert_false(restored.restore_from_dictionary(invalid_restore))
assert_eq(restored.to_dictionary(), serialized)
func test_economic_event_compatibility_conversion_preserves_contract() -> void:
var economic := EconomicEventRecord.create(
12,
&"storage_deposited",
30,
4,
&"npc_inventory_4",
&"village_pantry",
&"food",
2.5,
Vector3(3.0, 0.0, 7.0)
)
economic.data["custom_fact"] = {"reason": "harvest"}
var world_event := WorldEventRecord.from_economic_event(economic, &"jajce", &"village_pantry")
var round_tripped := world_event.to_economic_event()
assert_not_null(world_event)
assert_eq(world_event.get_event_id(), 12)
assert_eq(world_event.get_participant(&"actor").get_entity_id(), &"4")
assert_eq(world_event.get_participant(&"source").get_entity_id(), &"npc_inventory_4")
assert_eq(world_event.get_participant(&"destination").get_entity_id(), &"village_pantry")
assert_eq(round_tripped.to_dictionary(), economic.to_dictionary())
var store := WorldEventStore.new()
assert_not_null(store.append_economic(economic, &"jajce", &"village_pantry"))
assert_eq(store.get_by_id(12).to_economic_event().to_dictionary(), economic.to_dictionary())
func _event_ids(events: Array[WorldEventRecord]) -> Array[int]:
var ids: Array[int] = []
for event in events:
ids.append(event.get_event_id())
return ids
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extends SceneTree
const CapabilityScript := preload("res://world/targets/WorldTargetCapability.gd")
const DescriptorScript := preload("res://world/targets/WorldTargetDescriptor.gd")
const RegistryScript := preload("res://world/targets/WorldTargetRegistry.gd")
const ActionCommandScript := preload("res://simulation/commands/ActionCommand.gd")
const ActionResultScript := preload("res://simulation/commands/ActionResult.gd")
const ActionOfferScript := preload("res://simulation/commands/ActionOffer.gd")
const InteractionServiceScript := preload("res://simulation/commands/InteractionService.gd")
const ActionCommandServiceScript := preload("res://simulation/commands/ActionCommandService.gd")
var failures: Array[String] = []
func _initialize() -> void:
_test_canonical_lookup_and_cross_kind_uniqueness()
_test_deterministic_iteration_and_capability_updates()
_test_transient_handle_lifecycle()
_test_two_world_isolation()
_test_descriptors_and_commands_are_non_authoritative_values()
_finish()
func _test_canonical_lookup_and_cross_kind_uniqueness() -> void:
var registry := RegistryScript.new(&"jajce")
var descriptor: WorldTargetDescriptor = _descriptor(
&"shared_target", &"resource", [&"gather_food"], Vector3(2.0, 0.0, 3.0)
)
var handle = registry.register_target(descriptor)
_check(handle != null, "A valid target should register")
_check(registry.size() == 1, "The registry should contain one canonical target")
_check(
registry.get_descriptor(&"shared_target").get_target_kind() == &"resource",
"Canonical lookup should return the registered descriptor"
)
var conflicting: WorldTargetDescriptor = _descriptor(
&"shared_target", &"storage", [&"deposit_food"]
)
_check(
registry.register_target(conflicting) == null,
"One target ID must not register under a second kind in the same context"
)
_check(
registry.last_error.contains("already registered as kind 'resource'"),
"A cross-kind collision should expose a useful non-diagnostic error"
)
_check(registry.size() == 1, "A rejected collision must not replace the canonical entry")
func _test_deterministic_iteration_and_capability_updates() -> void:
var registry := RegistryScript.new(&"ordered_world")
registry.register_target(_descriptor(&"target_z", &"resource", [&"gather_food"]))
var middle_handle = registry.register_target(
_descriptor(&"target_m", &"activity", [&"rest", &"socialize"])
)
registry.register_target(_descriptor(&"target_a", &"resource", [&"gather_food"]))
_check(
registry.get_target_ids() == [&"target_a", &"target_m", &"target_z"],
"Iteration should be stable-ID ordered regardless of registration order"
)
_check(
registry.get_target_ids(&"resource") == [&"target_a", &"target_z"],
"Kind-filtered iteration should remain deterministic"
)
_check(
registry.get_target_ids(&"", &"gather_food") == [&"target_a", &"target_z"],
"Capability-filtered iteration should remain deterministic"
)
var updated: WorldTargetDescriptor = _descriptor(
&"target_m", &"activity", [&"trade"], Vector3(8.0, 0.0, -2.0)
)
_check(registry.update_target(middle_handle, updated), "A live handle should update facts")
_check(
registry.get_target_ids(&"", &"socialize").is_empty(),
"Updating capabilities should remove old capability-index membership"
)
_check(
registry.get_target_ids(&"", &"trade") == [&"target_m"],
"Updating capabilities should add new capability-index membership"
)
_check(
registry.resolve_handle(middle_handle).get_local_position() == Vector3(8.0, 0.0, -2.0),
"A target update should preserve handle identity while replacing transient facts"
)
func _test_transient_handle_lifecycle() -> void:
var registry := RegistryScript.new(&"lifecycle_world")
var first_provider := Node.new()
var first_handle = registry.register_target(
_descriptor(&"workbench", &"activity", [&"craft"]), first_provider
)
_check(
registry.is_handle_valid(first_handle, true),
"A newly registered provider handle should resolve"
)
_check(
registry.get_provider(first_handle) == first_provider,
"A handle should resolve its provider"
)
_check(
registry.unregister_target(first_handle), "The current handle should unregister its target"
)
_check(
not registry.is_handle_valid(first_handle), "Unregistration should invalidate the handle"
)
var second_provider := Node.new()
var second_handle = registry.register_target(
_descriptor(&"workbench", &"activity", [&"craft"]), second_provider
)
_check(
second_handle.get_generation() > first_handle.get_generation(),
"Re-registration should advance the transient generation"
)
_check(
not registry.unregister_target(first_handle),
"A stale provider must not unregister a newer canonical target"
)
_check(
registry.is_handle_valid(second_handle, true),
"Rejecting a stale handle should leave the newer target intact"
)
second_provider.free()
_check(
registry.prune_invalid_providers() == [&"workbench"],
"Dead weak providers should be pruned deterministically"
)
_check(not registry.is_handle_valid(second_handle), "Pruning should invalidate its handle")
first_provider.free()
func _test_two_world_isolation() -> void:
var first_world := RegistryScript.new(&"world_one")
var second_world := RegistryScript.new(&"world_two")
var first_handle = first_world.register_target(
_descriptor(&"village_pantry", &"storage", [&"withdraw_food"])
)
var second_handle = second_world.register_target(
_descriptor(&"village_pantry", &"landmark", [&"inspect"])
)
_check(
first_handle != null and second_handle != null, "Two contexts may reuse a local target ID"
)
_check(
first_world.resolve_handle(second_handle) == null,
"A handle from another registry must never resolve, even with the same target ID"
)
_check(
second_world.resolve_handle(first_handle) == null,
"Registry ownership should isolate handles in both directions"
)
_check(
first_world.unregister_target(first_handle),
"The first world should unregister independently"
)
_check(
second_world.is_handle_valid(second_handle),
"Unloading one context must not affect a second context's canonical target"
)
_check(
second_world.get_descriptor(&"village_pantry").get_target_kind() == &"landmark",
"Each context should retain its own target facts"
)
func _test_descriptors_and_commands_are_non_authoritative_values() -> void:
var attributes := {"amounts": [1, 2]}
var metadata := {"tags": ["village"]}
var capability := CapabilityScript.new(&"inspect", attributes)
var descriptor := DescriptorScript.new(
&"notice_board", &"activity", [capability], Vector3.ZERO, "Notice board", metadata
)
attributes["amounts"][0] = 99
metadata["tags"].append("mutated")
var registry := RegistryScript.new(&"command_world")
var handle = registry.register_target(descriptor)
var stored := registry.get_descriptor(&"notice_board")
_check(
stored.get_capability(&"inspect").get_attribute(&"amounts") == [1, 2],
"Capability attributes should be isolated from caller mutation"
)
_check(
stored.get_metadata_value(&"tags") == ["village"],
"Target metadata should be isolated from caller mutation"
)
var offer_parameters := {"page": 1}
var offer := ActionOfferScript.new(
&"inspect_board", &"inspect", handle, "Read notices", true, "", offer_parameters, 2.0
)
offer_parameters["page"] = 9
_check(offer.is_valid(), "A well-formed advisory action offer should be valid")
_check(offer.get_parameters()["page"] == 1, "An offer should copy its parameter value")
var command_parameters := {"page": 1}
var command := ActionCommandScript.new(
&"command_1", &"person_7", offer.get_action_id(), offer.get_target(), command_parameters
)
command_parameters["page"] = 5
_check(command.is_valid(), "A command should carry a well-formed transient target intent")
_check(command.get_parameters()["page"] == 1, "A command should copy its parameter value")
_check(registry.unregister_target(handle), "The offered target should be removable")
_check(
command.is_valid() and not registry.is_handle_valid(command.get_target()),
"Command shape validity must not make a stale target authoritative"
)
var accepted := ActionResultScript.accepted(&"command_1", {"queued": true})
var rejected := ActionResultScript.rejected(&"command_2", &"stale_target", "Try again")
_check(accepted.is_valid() and accepted.is_accepted(), "Accepted results should be explicit")
_check(
rejected.is_valid() and rejected.is_terminal() and not rejected.is_accepted(),
"Rejected results should carry a terminal, non-success status"
)
_check(
(
InteractionServiceScript
. new()
. get_action_offers(&"person_7", command.get_target())
. is_empty()
),
"The manager-independent interaction interface should have no implicit offers"
)
_check(
ActionCommandServiceScript.new().submit_command(command) == null,
"The manager-independent command interface should have no implicit authority"
)
func _descriptor(
target_id: StringName,
target_kind: StringName,
capability_ids: Array[StringName],
position: Vector3 = Vector3.ZERO
) -> WorldTargetDescriptor:
var capabilities: Array = []
for capability_id in capability_ids:
capabilities.append(CapabilityScript.new(capability_id))
return DescriptorScript.new(target_id, target_kind, capabilities, position)
func _check(condition: bool, message: String) -> void:
if not condition:
failures.append(message)
func _finish() -> void:
if failures.is_empty():
print("[TEST] World target registry passed: scoped canonical IDs, handles, and commands")
quit(0)
return
for failure in failures:
push_error("[TEST] " + failure)
quit(1)
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uid://d3linx25d7web