feat: add physical animal care delivery
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@@ -926,9 +926,10 @@ code proven by those two consumers.
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The first identity-backed livestock slice is complete. Dunja has a stable
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animal ID, simulation-owned position and hunger/feed state, and a loaded cozy
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presentation whose persistent cue derives from that state. One exact operation
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serves both NPC and player feeding, withdraws real pantry food, mutates only the
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target animal, and appends one economic fact. World-schema v10 save/restore
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preserves the result without replaying the transient response.
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serves both NPC and player feeding, consumes real food from the actor's current
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source, mutates only the target animal, and appends one economic fact.
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World-schema v10 save/restore preserves the result without replaying the
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transient response.
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The first loaded-animal routine slice is complete. Dunja alternates between
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stable shelter and pasture IDs without RNG; her exact target and current
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@@ -955,15 +956,30 @@ shows the action and real availability, remains visible in cinematic mode, and
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briefly reports success or blockage. Restore clears transient feedback and
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re-derives the current prompt without adding saved state or drawing RNG.
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The next bounded slice should make NPC animal care physically honest:
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`village_pantry -> NPC inventory -> exact named goat`. A caretaker should keep
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the same animal claim, collect one real food into the existing carried-food
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presentation, and deliver it without duplication across contention or
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mid-route restore. Keep breeding, products, herd scheduling, animal indexing,
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and active/abstract animal LOD deferred.
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NPC animal care is now physically honest:
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`village_pantry -> NPC inventory -> exact named goat`. A caretaker reserves the
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goat before visiting the pantry, keeps that stable claim through both travel
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legs, visibly carries the withdrawn unit, and consumes only carried inventory
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at delivery. One-unit contention records the late shortfall and releases only
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the losing claim. A post-pickup restore preserves the inventory, exact goat,
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destination, event count, and final checksum without a new saved phase field
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or RNG draw.
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The next bounded slice should advance Milestone 9 with player-facing villager
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inspection. One nearby-person context should show the authoritative name,
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current action, exact target, carried item, and current recorded decision reason
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when available. After restore it should honestly say that it is awaiting the
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next decision while the other facts re-derive. Do not add dialogue, trade,
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reputation, quest state, breeding, products, herd scheduling, animal indexing,
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or active/abstract animal LOD in that slice.
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Recently completed:
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- `Jajce Care Delivery 11`: NPC `feed_animal` is now one compound, two-leg
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action from the real pantry through caretaker inventory to the exact reserved
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goat. Carried presentation, ordered transfer facts, late contention,
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conservation, and post-pickup deterministic continuation are proven without
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a schema bump or generic job framework.
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- `Jajce Context Action 10`: one ephemeral result now keeps the displayed `E`
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prompt and executed stable target aligned across existing player
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interactions. Named goat care shows exact pantry availability and transient
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