docs: mark jajce beauty baseline complete

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2026-07-05 23:24:26 +02:00
parent ac0282716c
commit ebbd225628
4 changed files with 25 additions and 14 deletions
+13 -5
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@@ -396,6 +396,14 @@ Add only the highest-value presentation:
Avoid expensive water, dense individual grass nodes, and elaborate weather at
this stage.
**Status: implementation complete.** The integrated world now has six
Terrain3D layers, shaped terrain data, warm sky/fog/shadows, shader-driven
river and waterfall surfaces, waterfall mist, authored building blockouts,
wind-reactive foliage, chimney smoke, and beauty-camera drift. Automated
coverage validates the texture contract, presentation nodes, terrain shape,
stable resources, and navigation. Clip capture and a visual performance review
remain presentation checkpoints rather than missing implementation.
### Exit condition
The lookdev scene can produce a compelling 1020 second clip with no gameplay.
@@ -603,14 +611,14 @@ Completed:
navigation spike.
5. Architecture gate, food transactions/events, and validated quicksave.
6. `JajceWorld` runtime integration with bindings and regression coverage.
7. Bounded Jajce beauty baseline with six terrain layers, water, atmosphere,
foliage motion, building blockouts, and smoke.
Next:
1. Sculpt the Terrain3D ridge, river valley, terraces, and waterfall drop.
2. Establish terrain materials, lighting, water, mist, and foliage.
3. Capture “Jajce Lookdev 01.”
4. Add profession/readability presentation and the reason inspector.
5. Capture “Simulation Garden 01.”
1. Capture and visually review “Jajce Lookdev 01.”
2. Add profession/readability presentation and the reason inspector.
3. Capture “Simulation Garden 01.”
Do not start with GIS data, a full city, a large asset pack, or more NPC
mechanics. The next proof is a beautiful stage for the systems that already