docs: mark jajce beauty baseline complete
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@@ -396,6 +396,14 @@ Add only the highest-value presentation:
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Avoid expensive water, dense individual grass nodes, and elaborate weather at
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this stage.
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**Status: implementation complete.** The integrated world now has six
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Terrain3D layers, shaped terrain data, warm sky/fog/shadows, shader-driven
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river and waterfall surfaces, waterfall mist, authored building blockouts,
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wind-reactive foliage, chimney smoke, and beauty-camera drift. Automated
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coverage validates the texture contract, presentation nodes, terrain shape,
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stable resources, and navigation. Clip capture and a visual performance review
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remain presentation checkpoints rather than missing implementation.
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### Exit condition
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The lookdev scene can produce a compelling 10–20 second clip with no gameplay.
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@@ -603,14 +611,14 @@ Completed:
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navigation spike.
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5. Architecture gate, food transactions/events, and validated quicksave.
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6. `JajceWorld` runtime integration with bindings and regression coverage.
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7. Bounded Jajce beauty baseline with six terrain layers, water, atmosphere,
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foliage motion, building blockouts, and smoke.
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Next:
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1. Sculpt the Terrain3D ridge, river valley, terraces, and waterfall drop.
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2. Establish terrain materials, lighting, water, mist, and foliage.
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3. Capture “Jajce Lookdev 01.”
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4. Add profession/readability presentation and the reason inspector.
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5. Capture “Simulation Garden 01.”
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1. Capture and visually review “Jajce Lookdev 01.”
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2. Add profession/readability presentation and the reason inspector.
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3. Capture “Simulation Garden 01.”
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Do not start with GIS data, a full city, a large asset pack, or more NPC
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mechanics. The next proof is a beautiful stage for the systems that already
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