docs: mark jajce beauty baseline complete

This commit is contained in:
2026-07-05 23:24:26 +02:00
parent ac0282716c
commit ebbd225628
4 changed files with 25 additions and 14 deletions
+6 -5
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@@ -318,9 +318,10 @@ resource source.
`world/jajce/JajceWorld.tscn` provides the reusable environment instanced by
`main.tscn`:
- a centered 512 m flat Terrain3D seed split across four regions;
- dedicated terrain data and assets;
- greybox ridge, fortress, terraces, houses, mill, bridge, river, and waterfall;
- a centered 512 m Terrain3D landscape split across four regions;
- deterministic shaped terrain data and six game-owned surface layers;
- fortress, houses, mill, bridge, shader river/waterfall, mist, and smoke;
- warm sky, fog, shadows, and wind-reactive foliage;
- four ResourceNodes preserving the flat-map stable IDs;
- remaining food, guard, study, and rest activity markers;
- a temporary baked navigation loop with 24 tested routes;
@@ -526,8 +527,8 @@ These are expected prototype constraints, not necessarily isolated bugs:
mutation APIs, but selection, execution, target resolution, and active-world
queries now have focused collaborators.
- Path failure and interruption emit a `navigation_failed` signal and send the NPC to wander; this is functional but not yet polished.
- Terrain3D and the Jajce scaffold now run in the main game scene; terrain
sculpting and final presentation are still pending.
- Terrain3D and the bounded Jajce beauty baseline now run in the main game
scene; final visual review and character/profession readability remain.
- Combat, companions, factions, politics, trade, rumours, quests, persistence,
and regional travel do not yet exist.
- Placeholder geometry is sufficient for debugging but not for build-in-public