docs: mark jajce beauty baseline complete
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@@ -318,9 +318,10 @@ resource source.
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`world/jajce/JajceWorld.tscn` provides the reusable environment instanced by
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`main.tscn`:
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- a centered 512 m flat Terrain3D seed split across four regions;
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- dedicated terrain data and assets;
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- greybox ridge, fortress, terraces, houses, mill, bridge, river, and waterfall;
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- a centered 512 m Terrain3D landscape split across four regions;
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- deterministic shaped terrain data and six game-owned surface layers;
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- fortress, houses, mill, bridge, shader river/waterfall, mist, and smoke;
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- warm sky, fog, shadows, and wind-reactive foliage;
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- four ResourceNodes preserving the flat-map stable IDs;
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- remaining food, guard, study, and rest activity markers;
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- a temporary baked navigation loop with 24 tested routes;
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@@ -526,8 +527,8 @@ These are expected prototype constraints, not necessarily isolated bugs:
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mutation APIs, but selection, execution, target resolution, and active-world
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queries now have focused collaborators.
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- Path failure and interruption emit a `navigation_failed` signal and send the NPC to wander; this is functional but not yet polished.
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- Terrain3D and the Jajce scaffold now run in the main game scene; terrain
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sculpting and final presentation are still pending.
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- Terrain3D and the bounded Jajce beauty baseline now run in the main game
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scene; final visual review and character/profession readability remain.
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- Combat, companions, factions, politics, trade, rumours, quests, persistence,
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and regional travel do not yet exist.
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- Placeholder geometry is sufficient for debugging but not for build-in-public
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