docs: document food storage transaction loop

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2026-07-05 17:57:33 +02:00
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@@ -633,14 +633,21 @@ Completed foundations:
The practical next sequence is:
1. Build location-based food storage, inventory, and transactions.
2. Emit structured economic events while making one NPC visibly gather, carry,
Completed after the architecture gate:
- location-based pantry state, NPC-carried food, and explicit
deposit/withdraw/consume transactions;
- a headless conservation scenario covering the complete food loop.
The practical next sequence is:
1. Emit structured economic events while making one NPC visibly gather, carry,
store, retrieve, and eat food.
3. Add save-slot persistence and explicit schema migrations before schedules
2. Add save-slot persistence and explicit schema migrations before schedules
or social state expand.
4. Resume Terrain3D sculpting, runtime integration, and the simulation-garden
3. Resume Terrain3D sculpting, runtime integration, and the simulation-garden
beauty pass.
5. Add stylized character and profession readability plus the reason
4. Add stylized character and profession readability plus the reason
inspector.
This order strengthens the simulation while regularly producing visible