docs: document food storage transaction loop
This commit is contained in:
@@ -633,14 +633,21 @@ Completed foundations:
|
||||
|
||||
The practical next sequence is:
|
||||
|
||||
1. Build location-based food storage, inventory, and transactions.
|
||||
2. Emit structured economic events while making one NPC visibly gather, carry,
|
||||
Completed after the architecture gate:
|
||||
|
||||
- location-based pantry state, NPC-carried food, and explicit
|
||||
deposit/withdraw/consume transactions;
|
||||
- a headless conservation scenario covering the complete food loop.
|
||||
|
||||
The practical next sequence is:
|
||||
|
||||
1. Emit structured economic events while making one NPC visibly gather, carry,
|
||||
store, retrieve, and eat food.
|
||||
3. Add save-slot persistence and explicit schema migrations before schedules
|
||||
2. Add save-slot persistence and explicit schema migrations before schedules
|
||||
or social state expand.
|
||||
4. Resume Terrain3D sculpting, runtime integration, and the simulation-garden
|
||||
3. Resume Terrain3D sculpting, runtime integration, and the simulation-garden
|
||||
beauty pass.
|
||||
5. Add stylized character and profession readability plus the reason
|
||||
4. Add stylized character and profession readability plus the reason
|
||||
inspector.
|
||||
|
||||
This order strengthens the simulation while regularly producing visible
|
||||
|
||||
Reference in New Issue
Block a user