docs: document food storage transaction loop

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2026-07-05 17:57:33 +02:00
parent 6dbb395bd6
commit ebf70a711a
8 changed files with 92 additions and 14 deletions
+3 -3
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@@ -22,9 +22,9 @@ Each executable action definition contains:
- target type: resource, activity, or free movement;
- resource action ID when the action targets a ResourceNode.
The current actions are gather food, gather wood, patrol, study, eat, rest, and
wander. Idle and dead are stable state sentinels, not executable action
definitions.
The current actions are gather food, gather wood, deposit food, withdraw food,
patrol, study, eat, rest, and wander. Idle and dead are stable state sentinels,
not executable action definitions.
SimNPC reads default duration and preferred-profession metadata from these
definitions. WorldViewManager reads target type and resource-action metadata