docs: document food storage transaction loop
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@@ -22,9 +22,9 @@ Each executable action definition contains:
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- target type: resource, activity, or free movement;
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- resource action ID when the action targets a ResourceNode.
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The current actions are gather food, gather wood, patrol, study, eat, rest, and
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wander. Idle and dead are stable state sentinels, not executable action
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definitions.
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The current actions are gather food, gather wood, deposit food, withdraw food,
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patrol, study, eat, rest, and wander. Idle and dead are stable state sentinels,
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not executable action definitions.
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SimNPC reads default duration and preferred-profession metadata from these
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definitions. WorldViewManager reads target type and resource-action metadata
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