docs: document food storage transaction loop
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@@ -57,6 +57,11 @@ active. Nested v1 NPC records migrate explicitly with no invented active
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destination. This allows a reloaded visual to resume travel without changing
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target selection or deterministic RNG state.
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NPCStateRecord v3 adds carried inventory. SimulationStateRecord v2 adds
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StorageStateRecord entries; world-schema v1 migrates legacy village food into
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the stable `village_pantry` record. Parsed storage values are canonicalized so
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save/restore continuation retains byte-stable checksums.
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## Resource authority
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`SimulationManager` owns `ResourceStateRecord` instances independently of the
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