feat(environment): add painterly skies and living meadows

This commit is contained in:
Rijad Zuzo
2026-09-05 20:27:09 +02:00
parent 7899d36f03
commit ec16e2f2ca
71 changed files with 2280 additions and 213 deletions
+127
View File
@@ -0,0 +1,127 @@
extends SceneTree
## Main-scene review at fixed simulation time; never writes a save.
const OUTPUT := "res://docs/baselines/"
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
root.size = Vector2i(1600, 900)
var label := "after"
for argument in OS.get_cmdline_user_args():
if argument.begins_with("--label="):
label = argument.trim_prefix("--label=").validate_filename()
var main := load("res://main.tscn").instantiate() as Node3D
main.get_node("SimulationManager").set("debug_logs", false)
root.add_child(main)
var rig := main.get_node("CameraRig")
rig.set_process_unhandled_input(false)
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
await process_frame
main.get_node("SimulationManager").set_process(false)
var cycle := main.get_node("JajceWorld/DayNightCycle")
cycle.set_process(false)
cycle.call("_apply_light_rotation", 0.4)
cycle.call("_apply_environment", 0.4)
var demo := main.get_node("DemoController")
if demo.get("debug_overlay_visible"):
demo.call("toggle_debug_overlay")
for child in main.get_children():
if child is CanvasLayer:
child.hide()
for _frame in 45:
await process_frame
main.get_node("Player").set_physics_process(false)
rig.set_physics_process(false)
rig.call("apply_presentation_preset", main.get_node("Player").global_position, 0.0, 0.5)
await _save(label + "_gameplay")
var camera := root.get_camera_3d()
camera.reparent(main)
camera.global_position = Vector3(38, 24, 44)
camera.look_at(Vector3(-4, 3, 0))
camera.fov = 53.0
await _save(label + "_valley")
camera.global_position = Vector3(38, 24, 44)
camera.look_at(Vector3(-4, 12, 0))
camera.fov = 58.0
await _save(label + "_vista")
camera.global_position = Vector3(5, 4.8, 24)
camera.look_at(Vector3(-7, 2.8, 9))
camera.fov = 55.0
await _save(label + "_meadow")
cycle.call("_apply_light_rotation", 0.92)
cycle.call("_apply_environment", 0.92)
await _save(label + "_night")
cycle.call("_apply_light_rotation", 0.4)
cycle.call("_apply_environment", 0.4)
camera.global_position = Vector3(38, 24, 44)
camera.look_at(Vector3(-4, 3, 0))
camera.fov = 53.0
await _sample_profiles(main, label)
quit(0)
func _sample_profiles(main: Node3D, label: String) -> void:
var world := main.get_node("JajceWorld") as JajceWorld
var samples: Array[Dictionary] = []
for quality in [0, 1, 2]:
world.apply_presentation_quality(quality)
for _frame in 45:
await process_frame
var frame_times: Array[float] = []
for _frame in 120:
var start := Time.get_ticks_usec()
await process_frame
frame_times.append(float(Time.get_ticks_usec() - start) / 1000.0)
frame_times.sort()
var sample := {
"profile": world.get_active_presentation_quality_name(),
"render_scale": root.scaling_3d_scale,
"msaa_enum": root.msaa_3d,
"wall_frame_p50_ms": frame_times[60],
"wall_frame_p95_ms": frame_times[114],
"draw_calls": Performance.get_monitor(Performance.RENDER_TOTAL_DRAW_CALLS_IN_FRAME),
"primitives": Performance.get_monitor(Performance.RENDER_TOTAL_PRIMITIVES_IN_FRAME),
"active_npcs": main.get_node("ActiveNPCs").get_child_count(),
}
if world.has_node("PainterlyMeadow"):
sample["meadow"] = world.get_node("PainterlyMeadow").get_presentation_stats()
samples.append(sample)
var file := FileAccess.open(OUTPUT + "painterly_" + label + "_metrics.json", FileAccess.WRITE)
assert(file != null)
(
file
. store_string(
(
(
JSON
. stringify(
{
"renderer": RenderingServer.get_current_rendering_driver_name(),
"device": RenderingServer.get_video_adapter_name(),
"resolution": "1600x900",
"workload":
"Paused main scene, static valley camera; wall time includes vsync",
"samples": samples,
},
"\t"
)
)
+ "\n"
)
)
)
func _save(label: String) -> void:
for _frame in 75:
await process_frame
await RenderingServer.frame_post_draw
var capture := root.get_texture().get_image()
assert(not capture.is_empty())
var path := OUTPUT + "painterly_" + label + ".png"
assert(capture.save_png(path) == OK)
print("[TOOL] Saved " + path)